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Please check for duplicates or similar issues before creating this issue.
What is your suggestion, and why should it be implemented?
As a pixel artist week 6 is pretty cool
except
MIXELS NOOO WHY HERE
Week 6 uses pixel art graphics for its assets but the actual game isn't at a resolution where an asset pixel is the same size as an actual game pixel so when a sprite moves it creates mixels. I don't know how easily you can change the resolution but if there was some limit for week 6 that would look alot better imo
(also could you maybe resize the hold arrow lines to be a bit thicker please i scream in fear whenever i see them)
The text was updated successfully, but these errors were encountered:
I thiiiink for the most part most of the pixel art is scaled up 6x, but you are right that when the camera pans the pixels move in a non pixel perfect way! it's def something I've poked at before, but haven't done any full viewing comparisons. but its officially in our task backlog now :)
ninjamuffin99
changed the title
Enhancement: Proper week 6 resolution
Pixel Perfect camera / sprite movement in Senpai week 6songs
Jun 7, 2024
ninjamuffin99
changed the title
Pixel Perfect camera / sprite movement in Senpai week 6songs
Pixel Perfect camera / sprite movement in Senpai week 6 songs
Jun 7, 2024
Please check for duplicates or similar issues before creating this issue.
What is your suggestion, and why should it be implemented?
As a pixel artist week 6 is pretty cool
except
MIXELS NOOO WHY HERE
Week 6 uses pixel art graphics for its assets but the actual game isn't at a resolution where an asset pixel is the same size as an actual game pixel so when a sprite moves it creates mixels. I don't know how easily you can change the resolution but if there was some limit for week 6 that would look alot better imo
(also could you maybe resize the hold arrow lines to be a bit thicker please i scream in fear whenever i see them)
The text was updated successfully, but these errors were encountered: