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Is your feature request related to a problem? Please describe.
Editing a database by hand is cumbersome for people that may want to work on my project, and therefore I put all my data in .tres resource files. I am now thinking of moving to SqLite. However, to do this manually costs a lot of work and I have already made a nice, well-thought of data structure with the resource files.
Describe the solution you'd like
A script/set of scripts to:
create database tables from existing definitions of resources
populate the tables from existing .tres files
(lower priority) convert the tables (whenever updated) back to a collection of .tres files
Describe alternatives you've considered
This may or may not be within the scope of this plugin. I have considered making a plugin/set of scripts myself for this, but am a bit low on resources, so may not have time for it in the future.
Additional context
The text was updated successfully, but these errors were encountered:
It does require that the get_class method is overridden for the resource, so a table is made with the resource name. this should be solved with godotengine/godot#62273
Is your feature request related to a problem? Please describe.
Editing a database by hand is cumbersome for people that may want to work on my project, and therefore I put all my data in
.tres
resource files. I am now thinking of moving to SqLite. However, to do this manually costs a lot of work and I have already made a nice, well-thought of data structure with the resource files.Describe the solution you'd like
A script/set of scripts to:
Describe alternatives you've considered
This may or may not be within the scope of this plugin. I have considered making a plugin/set of scripts myself for this, but am a bit low on resources, so may not have time for it in the future.
Additional context
The text was updated successfully, but these errors were encountered: