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Title basically says it all, when using Win32RenderingMode.Wgl, the mica backdrop doesn't work. Was using mica in my program until I started integrating OpenTKAvalonia into my project and had to switch to Wgl rendering, then mica stopped working.
To Reproduce
Create a new project.
Set RenderingMode = [Win32RenderingMode.Wgl] in Win32PlatformOptions in AppBuilder.
Make a window with TransparencyLevelHint="Mica".
Expected behavior
Mica backdrop should be working? (Apologies if this is an already known limitation)
Avalonia version
11.1.0-beta2
OS
Windows
Additional context
AppBuilder:
Expected Behavior:
Actual Behavior:
The text was updated successfully, but these errors were encountered:
That's expected, mica/acrylic require composition and directx based rendering (which is usually done via Angle OpenGL in Avalonia). It won't work with WGL.
Describe the bug
Title basically says it all, when using Win32RenderingMode.Wgl, the mica backdrop doesn't work. Was using mica in my program until I started integrating OpenTKAvalonia into my project and had to switch to Wgl rendering, then mica stopped working.
To Reproduce
Create a new project.
Set RenderingMode = [Win32RenderingMode.Wgl] in Win32PlatformOptions in AppBuilder.
Make a window with TransparencyLevelHint="Mica".
Expected behavior
Mica backdrop should be working? (Apologies if this is an already known limitation)
Avalonia version
11.1.0-beta2
OS
Windows
Additional context
AppBuilder:
Expected Behavior:
Actual Behavior:
The text was updated successfully, but these errors were encountered: