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Dynamic Visuals for Ride Vehicles #117
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Hey jhadenfeld93, Thank you for your suggestion! I like your idea, unfortunately it's currently not really possible to implement such functionality in the plugin. An important idea of this plugin is that everything you do will still work if you save the park and send it to someone who does not have the plugin. What AdvancedTrack does not fit that rule; all its features will stop working once you open the park without the plugin. Fortunately there is an alternative that is build into RCT2/OpenRCT2 and it could work without any using plugins, by using a custom created vehicle specifically for this purpose. Each variant of that vehicle will need to specify which variant it swaps to after it will go through a log flume reverser (there's a property for this inside the object). If done correctly, then instead of just reversing the vehicle, this trick can allow you to chain together 4 different stages/variants, without any plugins at all. 😄 But because this setting is inside the object itself, it cannot be controlled by a plugin like RideVehicleEditor. Hope it helps! If you have any more questions or suggestions, feel free to let me know. 🙂 |
OK. |
Why 4 variants? |
@jhadenfeld93 Vehicles in the vanilla game are limited to a maximum of 4 variants. AFAIK OpenRCT2 has not yet raised this limit for custom vehicles. The specific property I'm talking about is this one: logFlumeReverserVehicleType. It specifies which variant to switch through after entering a log flume reverser. Hope it helps. :) |
Thanks. I do have one other suggestion or request that I think would fit with your design philosophy. |
@jhadenfeld93 I think that's a nice idea that could be implemented yes. Would you like to make a different issue for that or shall I make one for it? 😀 |
Whatever works better for you. |
Idea
Please describe what you'd like to see added or changed.
An idea that I have is for the ability to pick a certain spot on the track and have the ride vehicles automatically change visuals on that spot. In my mind, it could work similar to the Advanced Track plug-in.
So if there was a Transformers-themed coaster, the ride could start with a street-race section with automobile cars and then at a set point on the ride, the cars would visually at least change to look like Optimus Prime(then there would obviously be a 2nd location where it would switch back to the original). I know the vehicles actually changing shape mid-ride is not realistic, but my thought is this could be used to simulate a VR type ride experience, where this kind of thing would be possible.
Thanks.
Additional context
Add any other context, screenshots, related information about the feature request here.
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