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cocoapods release 1.15.2 on mac; Xcode; using pod SwiftAudioPlayer
Using Solar2d framework "Native" -- does that mean not appropriate here? React Native is inappropriate, maybe Solar2d Native also inappropriate. My apologies if so.
pod install
(and many rounds of pod clean/pod update/pod install etc)
# Uncomment the next line to define a global platform for your projectplatform:ios,'14.0'workspace'SoundScape'target'SoundScape'do# Comment the next line if you don't want to use dynamic frameworks# use_frameworks!pod'SwiftAudioPlayer'end
Project that demonstrates the issue
I wish I could, but it contains content that is expensive and copyright. If this post is appropriate and accepted as a bug, I will create a clean version and post a download link to the Xcode project.
The text was updated successfully, but these errors were encountered:
Report
What did you do?
cocoapods release 1.15.2 on mac; Xcode; using pod SwiftAudioPlayer
Using Solar2d framework "Native" -- does that mean not appropriate here? React Native is inappropriate, maybe Solar2d Native also inappropriate. My apologies if so.
pod install
(and many rounds of pod clean/pod update/pod install etc)
What did you expect to happen?
Build SwiftAudioPlayer into my working app
What happened instead?
A series of wrong pointers, files that cannot find other files. Full description has been entered in stack overflow, no help yet.
--> https://stackoverflow.com/questions/78431164/how-to-integrate-cocoapods-with-solar2d-for-ios/78432909#78432909
CocoaPods Environment
Plugins
Podfile
Project that demonstrates the issue
I wish I could, but it contains content that is expensive and copyright. If this post is appropriate and accepted as a bug, I will create a clean version and post a download link to the Xcode project.
The text was updated successfully, but these errors were encountered: