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CocoaPods and Solar2d #12375

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ideategames opened this issue May 5, 2024 · 0 comments
Open
1 task done

CocoaPods and Solar2d #12375

ideategames opened this issue May 5, 2024 · 0 comments

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@ideategames
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ideategames commented May 5, 2024

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What did you do?

cocoapods release 1.15.2 on mac; Xcode; using pod SwiftAudioPlayer
Using Solar2d framework "Native" -- does that mean not appropriate here? React Native is inappropriate, maybe Solar2d Native also inappropriate. My apologies if so.

pod install
(and many rounds of pod clean/pod update/pod install etc)

What did you expect to happen?

Build SwiftAudioPlayer into my working app

What happened instead?

A series of wrong pointers, files that cannot find other files. Full description has been entered in stack overflow, no help yet.
--> https://stackoverflow.com/questions/78431164/how-to-integrate-cocoapods-with-solar2d-for-ios/78432909#78432909

CocoaPods Environment

Plugins

cocoapods-clean       : 0.0.1
cocoapods-deintegrate : 1.0.5
cocoapods-plugins     : 1.0.0
cocoapods-search      : 1.0.1
cocoapods-trunk       : 1.6.0
cocoapods-try         : 1.2.0

Podfile

# Uncomment the next line to define a global platform for your project
platform :ios, '14.0'

workspace 'SoundScape'

target 'SoundScape' do
  # Comment the next line if you don't want to use dynamic frameworks
  # use_frameworks!

  pod 'SwiftAudioPlayer'

end

Project that demonstrates the issue

I wish I could, but it contains content that is expensive and copyright. If this post is appropriate and accepted as a bug, I will create a clean version and post a download link to the Xcode project.

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