Finding a good layout - Training Room #2442
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This strategy guide on GameFAQs has a section on how to optimise the Training Room:
Here's a Training Room layout that I came up with. It's very compact, but can train up to three consultants within a reasonable time. The consultant will occasionally interact with the skeleton, so I needed to move the chairs away from the door to make enough room for his pathfinding. Otherwise, he'll walk all the way round the lecture chairs and waste a lot of time. |
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I am exploring good design layouts for each room, in this post I am focusing on the Training Room
The Goal
Keeping the room as small as possible while keeping the doctors as happy as possible(avoid being unhappy and wanting a pay rise) while optimizing turnaround time for handyman plant watering and doctor train times.
Version 1.00
Items
1x Fire extinguisher
1x Radiator
1x Plant
1x Bin
5x Lecture chair
0x Bookcase
6x Skeleton
Summary
For the training room there are 2 main things to keep in mind.
The idea in design 1.00 is to train a doctor from a new hire junior to consultant without the doctors leaving to go to the staff room. To achieve this we want to maximize the training factor which is
proj_val + skeletons*skel_val + bookcases*book_val + training_rate
Now the Skeleton has a higher value then the Bookcase so at an extra cost we can fit more Skeletons in a smaller room then Bookcase, if cost is important then you can make the room bigger and use Bookcases.
From my calculation you need about 6 Skeletons in the training room or about 8 Bookcase.
Now there are many different ideas that can be done with the Training Room but i think this is a good start
Lets start the decision, what do you think of this design?
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