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My suggestion it a couple of nodes to access lighting information, that can be used in the material editor. Like light brightness, color and direction. Useful for stylization effects or masking of values on a mesh
My suggestion it a couple of nodes to access lighting information, that can be used in the material editor. Like light brightness, color and direction. Useful for stylization effects or masking of values on a mesh
As a reference: https://wiki.amplify.pt/index.php?title=Unity_Products:Amplify_Shader_Editor/Light_Attenuation
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