A small minigame collection made for 2022's 20 Second Game Jam, where the goal of the jam was to create a game that lasts 20 seconds. I bent the rules a little bit and instead made a collection of minigames where each game would last 20 seconds. A download for the game can be found over on itch.io where there is also a browser version available.
The game was developed in C using SDL2, with the web port being developed using emscripten.
After cloning the repository you will need to run git submodule update --init --recursive
to setup submodules.
The game can then be built by running the build.bat
script with a build profile as the first argument. The
following build profiles are available:
win32
which builds the Windows version of the game.web
which builds the web version of the game.tools
which builds auxiliary tools used for development.assets
which will build the final assets for the game.
The Windows build also accepts an extra argument release
which can be used to build the optimized release
executable of the game.
The asset build job invokes a script which converts the raw Photoshop texture asset files into compiled texture atlases that the actual game uses. It is necessary to run this at least once or else the game will not be able to find most of the assets. This job does require Python in order to be executed.
The project's code is available under the MIT License.