You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Once our framework is able to load shaders from SPIR-V well start adding HLSL versions of the GLSL shaders. I will work on porting the shaders for my samples and probably some or most of he samples based on my api sample base class.
The text was updated successfully, but these errors were encountered:
Quick note that with #733 now merged I started adding HLSL shaders to the first samples.
Note to myself: We should also add HLSL support to the sample documentation, maybe a small chapter on shader languages used with links to the HLSL chapters in the guide.
Once our framework is able to load shaders from SPIR-V well start adding HLSL versions of the GLSL shaders. I will work on porting the shaders for my samples and probably some or most of he samples based on my api sample base class.
The text was updated successfully, but these errors were encountered: