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Networking in LIKO-12 #296

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Rami-Sabbagh opened this issue Apr 8, 2023 · 0 comments
Open

Networking in LIKO-12 #296

Rami-Sabbagh opened this issue Apr 8, 2023 · 0 comments

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@Rami-Sabbagh
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It could be possible to allow games in LIKO-12 to communicate between multiple running instances, thus allowing multiplayer games to be made.

It would be limited to LAN in-order for security, simplicity and also to not worry about latency issues.

To hide the complexities of modern computer networks, a pairing wizard can be made for making multiple instances establish connections between them.

Then a simple API would allow data to be sent between the connected peers.

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