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This repository has been archived by the owner on Jan 24, 2024. It is now read-only.
It could be possible to allow games in LIKO-12 to communicate between multiple running instances, thus allowing multiplayer games to be made.
It would be limited to LAN in-order for security, simplicity and also to not worry about latency issues.
To hide the complexities of modern computer networks, a pairing wizard can be made for making multiple instances establish connections between them.
Then a simple API would allow data to be sent between the connected peers.
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