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Shark and RUSS 3 torpedoes: make them behave like in E2140 #552

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michaeldgg2 opened this issue Jan 28, 2024 · 0 comments
Open

Shark and RUSS 3 torpedoes: make them behave like in E2140 #552

michaeldgg2 opened this issue Jan 28, 2024 · 0 comments
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enhancement New feature or request requires OpenRA change Requires change(s) to OpenRA engine

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@michaeldgg2
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Torpedoes, fired by Shark and RUSS 3, should behave like this:

  • can be blocked by non-water terrain
  • can be blocked by other actors
  • can run out of fuel
  • and mainly: when targeting water tile, they don't explode at that tile, they continue traveling until they either hit something (actor/non-water tile) or run out of fuel

Originally, this was supposed to be implemented as custom Torpedo projectile based on slightly improved Missile (OpenRA/OpenRA#21281). After discussion with the OpenRA dev team, it was decided that this behavior should be implemented directly in OpenRA.

Use #540 as basis.

@michaeldgg2 michaeldgg2 added enhancement New feature or request requires OpenRA change Requires change(s) to OpenRA engine labels Jan 28, 2024
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Labels
enhancement New feature or request requires OpenRA change Requires change(s) to OpenRA engine
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