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Torpedoes, fired by Shark and RUSS 3, should behave like this:
can be blocked by non-water terrain
can be blocked by other actors
can run out of fuel
and mainly: when targeting water tile, they don't explode at that tile, they continue traveling until they either hit something (actor/non-water tile) or run out of fuel
Originally, this was supposed to be implemented as custom Torpedo projectile based on slightly improved Missile (OpenRA/OpenRA#21281). After discussion with the OpenRA dev team, it was decided that this behavior should be implemented directly in OpenRA.
Torpedoes, fired by Shark and RUSS 3, should behave like this:
Originally, this was supposed to be implemented as custom
Torpedo
projectile based on slightly improvedMissile
(OpenRA/OpenRA#21281). After discussion with the OpenRA dev team, it was decided that this behavior should be implemented directly in OpenRA.Use #540 as basis.
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