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instead, it assumes that there is only one hit per second, per cast
PoB does not actually even do that, it only assumes 1 hit per cast
The projectiles traveling randomly and the size of the enemy/arena play a large factor, and thus there are too many assumptions that need to be made for PoB to calculate this, the best option is to determine for your setup how many times you think it hits and then either use a custom mod, or full dps count to adjust for that
(also better than using a custom mod for "more projectile damage" just use "more dps" as that is better for factoring in ailments etc)
On Calc tab check Spark's skill duration, divide that by 0.66 seconds and round down, this value is your theoretical max hits from a single cast of spark .
On Skill tab check Include in Full DPS for spark and in the count field enter the value above.
(also better than using a custom mod for "more projectile damage" just use "more dps" as that is better for factoring in ailments etc)
Oh, neat. I was wondering if there was such a generic mod, thanks.
You can setup Spark's full dps already.
On Calc tab check Spark's skill duration, divide that by 0.66 seconds and round down, this value is your theoretical max hits from a single cast of spark . On Skill tab check Include in Full DPS for spark and in the count field enter the value above.
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Is your feature request related to a problem?
A Spark projectile can hit once every 0.66 seconds, per cast.
The Full DPS calculation does not adjust for that (instead, it assumes that there is only one hit per second, per cast).
Describe the solution you'd like
An easy fix would be to give Spark a 1.34x DPS multiplier.
Describe alternatives you've considered
Using
34% more projectile damage
in the custom mod fieldThe text was updated successfully, but these errors were encountered: