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The model loader only supports obj files when initiating a paint project. GLTF is an open source format that supports PBR by default. I have used it for my own engine to some success, it would be nice if material-maker supported it as well.
The text was updated successfully, but these errors were encountered:
Already mentioned this on discord a couple months ago but since there is this issue, I figured I'd mention it here too. I confirmed with the latest (1.4) build as of today that GLTF support seems to not work. When opening a paint project, I select a GLTF model and nothing happens.
The model loader only supports obj files when initiating a paint project. GLTF is an open source format that supports PBR by default. I have used it for my own engine to some success, it would be nice if material-maker supported it as well.
The text was updated successfully, but these errors were encountered: