Draw order optimizations #1535
Labels
area: renderer
Concerns our graphics renderer
improvement
Enhancement of an existing component
lang: c++
Done in C++ code
Objects in a render pass should be ordered in such a way that they don't require expensive state switches. We can minimize the changes by clever ordering of objects by
Sorting should happen on-the-fly, i.e. during insertion/removal of new renderables to a render pass.
There is an overview from this talk that shows the estimated cost for each switch:
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