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Can you create entities in multi-threaded systems? Are observers multi-threaded? #1198

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  1. You can create entities from a multithreaded system but it's very limited what you can do with those, because they can't be made alive yet while the world is in "readonly" mode. One workaround for that is to create a pool of alive entity ids beforehand.
  2. Observers don't use multithreading.

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@destructor465
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