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Given that Go has excellent networking library and it's a breeze to code network stuff in Go, could you provide an example of writing some dead-simple network lib in Go and interfacing it from Godot scripts /C++ ?
The text was updated successfully, but these errors were encountered:
Given that Go has excellent networking library and it's a breeze to code network stuff in Go, could you provide an example of writing some dead-simple network lib in Go and interfacing it from Godot scripts /C++ ?
The text was updated successfully, but these errors were encountered: