Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Windows compiled DLL closes without error Godot #49

Open
chiguireitor opened this issue Jul 29, 2019 · 2 comments
Open

Windows compiled DLL closes without error Godot #49

chiguireitor opened this issue Jul 29, 2019 · 2 comments

Comments

@chiguireitor
Copy link

Description

I compiled a simple library for linux and it worked without any problem:
When compiling on Windows the editor crashes without any error on console or a dialog when it loses focus.

This is the GDNative:

https://github.com/chiguireitor/godot-gobtcsuite

Details

|Go version | 1.12.6 |
|Godot version | 3.1 stable on windows / 3.2 HEAD on linux |
|Godot-Go version/commit hash | Will ask tomorrow my teammate on his windows version |
|OS | Windows |

@chiguireitor
Copy link
Author

Also, the compiled libraries are HUGE! like 10mb each

@chiguireitor
Copy link
Author

Tried compiling with mingw-w64, didn't work, gonna try and compile godot 3.2 on windows.

The mingw binaries raise a complaint on godot about not finding symbols on the shared module.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant