You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
The local hand positions seem to be okay, but the rotation of the hands is inverted and the fingers don't animate. This only applies to the grey hand models (the local OVR Camera Rig hands, not the networked hands).
The local copy of the networked hands work fine.
The interesting thing here is that the networked hands are pulling data from the grey-hand-data-store, so there must be some sort of editor-only code on the Oculus API that is fudging the local display of the hands.
This is not an issue in builds.
The text was updated successfully, but these errors were encountered:
The local hand positions seem to be okay, but the rotation of the hands is inverted and the fingers don't animate. This only applies to the grey hand models (the local OVR Camera Rig hands, not the networked hands).
The local copy of the networked hands work fine.
The interesting thing here is that the networked hands are pulling data from the grey-hand-data-store, so there must be some sort of editor-only code on the Oculus API that is fudging the local display of the hands.
This is not an issue in builds.
The text was updated successfully, but these errors were encountered: