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In Link Mode and playing from the editor, local hands don't animate #3

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SnugglePilot opened this issue Aug 16, 2020 · 2 comments
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@SnugglePilot
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SnugglePilot commented Aug 16, 2020

The local hand positions seem to be okay, but the rotation of the hands is inverted and the fingers don't animate. This only applies to the grey hand models (the local OVR Camera Rig hands, not the networked hands).

The local copy of the networked hands work fine.

The interesting thing here is that the networked hands are pulling data from the grey-hand-data-store, so there must be some sort of editor-only code on the Oculus API that is fudging the local display of the hands.

This is not an issue in builds.

@SnugglePilot
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It sounds like this has been a problem with the Unity integration for some time. See bug thread here: https://developer.oculus.com/bugs/bug/886196565135038/

@haakonfp
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Local hand animation should work by setting "Should Update Bone Pose" to True on both of the OVRCustomHandPrefabs (Under OVRCustomSkeleton Component)

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