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CMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.5)
cmake_policy(SET CMP0091 NEW) ## for CMAKE_MSVC_RUNTIME_LIBRARY
set(PROJECT NoodlesPlate)
enable_language(C CXX)
project(${PROJECT} CXX)
option(USE_PROFILER_TRACY "Enale Tracy Profiler" OFF)
option(USE_SDL "Enale SDL instead of GLFW (Not fully tested btw)" OFF)
option(USE_NETWORK "Enable NETWORK (Shader Inport, Versions, Changelog)" ON)
option(BUILD_X32 "Enable the 32 bit version of NoodlesPlate (default is X64)" OFF)
option(USE_PACKAGE_TO_NSIS "Enable packaging to nsis isntaller or zip if false" ON)
option(USE_STD_FILESYSTEM "Enable std::filesystem use for path and ImGuiFileDialog" ON)
if (WIN32)
# MACOS : VR is not supported
# LINUX : OpenXR have issues, so disabled for the moment
option(USE_VR "Enable VR Backend via Openxr" OFF) # disabled many issues and crash with new driver
# GPU Metric need the NVApi of Nvidia and as i know is not available on Linux
option(USE_GPU_METRIC "Enable Gpu Metrics if available (NVIDIA and WINDOWS only)" ON)
else()
set(USE_VR OFF CACHE BOOL "" FORCE)
set(USE_GPU_METRIC OFF CACHE BOOL "" FORCE)
endif()
if (USE_NETWORK)
# need openssl : https://slproweb.com/products/Win32OpenSSL.html
add_definitions(-DUSE_NETWORK)
endif()
if (USE_SDL)
add_definitions(-DUSE_SDL2)
else()
add_definitions(-DUSE_GLFW3)
endif()
if (USE_VR)
add_definitions(-DUSE_VR)
add_definitions(-DXR_USE_GRAPHICS_API_OPENGL)
if(UNIX AND NOT APPLE)
add_definitions(-DXR_USE_PLATFORM_LINUX)
elseif(WIN32)
add_definitions(-DXR_USE_PLATFORM_WIN32)
endif()
endif()
set(FINAL_BIN_DIR ${CMAKE_BINARY_DIR}/../bin)
set(CMAKE_INSTALL_PREFIX "${FINAL_BIN_DIR}")
set(CMAKE_PDB_OUTPUT_DIRECTORY "${FINAL_BIN_DIR}/debug")
## some defines for debug mode (before 3rdparty.cmake)
if(MSVC)
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>") ## MT in release or MTd in debug
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /W4 -D_DEBUG /Zi")
else()
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -D_DEBUG -g")
endif()
## for group smake targets in the dir cmakeTargets
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
set_property(GLOBAL PROPERTY PREDEFINED_TARGETS_FOLDER "cmakeTargets")
if (USE_STD_FILESYSTEM)
add_definitions(-DUSE_STD_FILESYSTEM)
set(CMAKE_CXX_STANDARD 17)
else()
set(CMAKE_CXX_STANDARD 14)
endif()
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
add_definitions(-DGLM)
add_definitions(-DGLAD)
add_definitions(-DUSE_OPENGL)
add_definitions(-DUSE_XML_CONFIG)
add_definitions(-DIMGUI_ENABLE_FREETYPE)
add_definitions(-DIMGUI_DEFINE_MATH_OPERATORS)
add_definitions(-DIMGUI_IMPL_OPENGL_LOADER_GLAD)
#add_definitions(-DIMGUI_DISABLE_OBSOLETE_FUNCTIONS)
add_definitions(-DCUSTOM_SOGLSL_CONFIG="${CMAKE_SOURCE_DIR}/src/Headers/CustomSoGLSLConfig.h")
add_definitions(-DCUSTOM_IMWIDGETS_CONFIG="${CMAKE_SOURCE_DIR}/src/Headers/CustomImWidgetsConfig.h")
add_definitions(-DCUSTOM_IN_APP_GPU_PROFILER_CONFIG="${CMAKE_SOURCE_DIR}/src/Headers/CustomInAppGpuProfiler.h")
add_definitions(-DCUSTOM_IMGUIFILEDIALOG_CONFIG="${CMAKE_SOURCE_DIR}/src/Headers/CustomImGuiFileDialogConfig.h")
add_definitions(-DIMGUI_INCLUDE="${CMAKE_SOURCE_DIR}/3rdparty/SoGLSL/3rdparty/ImGuiPack/3rdparty/imgui_docking/imgui.h")
set(LLVM_USE_CRT_DEBUG MTd CACHE STRING "" FORCE)
set(LLVM_USE_CRT_MINSIZEREL MT CACHE STRING "" FORCE)
set(LLVM_USE_CRT_RELEASE MT CACHE STRING "" FORCE)
set(LLVM_USE_CRT_RELWITHDEBINFO MT CACHE STRING "" FORCE)
set(USE_MSVC_RUNTIME_LIBRARY_DLL OFF CACHE BOOL "" FORCE)
include(cmake/3rdparty.cmake)
if(UNIX)
if(APPLE)
add_definitions(-DAPPLE)
else()
add_definitions(-DLINUX)
endif()
add_definitions(-DUNIX)
add_definitions(-DMINGW32)
elseif(WIN32)
add_definitions(-DWIN32)
if(MINGW)
add_definitions(-DMINGW32)
endif()
set(DIRENT_INCLUDE_DIR ${CMAKE_SOURCE_DIR}/3rdparty/dirent/include)
include_directories(${DIRENT_INCLUDE_DIR})
endif()
if(MSVC)
# Ignore 4055 for glad
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /W4 /IGNORE:4055")
add_definitions(-D_USE_MATH_DEFINES)
add_definitions(-DMSVC)
add_definitions(-DNOMINMAX) ## for avoid issue regarding std::max and std::min
if (BUILD_X32)
set(CMAKE_GENERATOR_PLATFROM=x86)
else()
set(CMAKE_GENERATOR_PLATFROM=x64)
endif()
else ()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra -Wpedantic -Wdeprecated-declarations -Wno-unknown-pragmas -Wno-unused-variable -Wno-unused-parameter")
if (BUILD_X32)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -m32")
else()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -m64")
endif()
endif()
if (TARGET uninstall)
set_target_properties(uninstall PROPERTIES FOLDER "cmakeTargets")
endif()
file(GLOB PROJECT_MAIN ${CMAKE_CURRENT_SOURCE_DIR}/*.cpp ${CMAKE_CURRENT_SOURCE_DIR}/.clang-format)
source_group(main FILES ${PROJECT_MAIN})
file(GLOB_RECURSE PROJECT_SRC_RECURSE ${CMAKE_CURRENT_SOURCE_DIR}/src/*.*)
source_group(TREE ${CMAKE_CURRENT_SOURCE_DIR}/src PREFIX src FILES ${PROJECT_SRC_RECURSE})
if (USE_SDL)
file(GLOB IMGUI_IMPL_SRC
${CMAKE_SOURCE_DIR}/3rdparty/SoGLSL/3rdparty/ImGuiPack/3rdparty/imgui_docking/backends/imgui_impl_opengl3.cpp
${CMAKE_SOURCE_DIR}/3rdparty/SoGLSL/3rdparty/ImGuiPack/3rdparty/imgui_docking/backends/imgui_impl_opengl3.h
${CMAKE_SOURCE_DIR}/3rdparty/SoGLSL/3rdparty/ImGuiPack/3rdparty/imgui_docking/backends/imgui_impl_sdl.cpp
${CMAKE_SOURCE_DIR}/3rdparty/SoGLSL/3rdparty/ImGuiPack/3rdparty/imgui_docking/backends/imgui_impl_sdl.h)
else()
file(GLOB IMGUI_IMPL_SRC
${CMAKE_SOURCE_DIR}/3rdparty/SoGLSL/3rdparty/ImGuiPack/3rdparty/imgui_docking/backends/imgui_impl_opengl3.cpp
${CMAKE_SOURCE_DIR}/3rdparty/SoGLSL/3rdparty/ImGuiPack/3rdparty/imgui_docking/backends/imgui_impl_opengl3.h
${CMAKE_SOURCE_DIR}/3rdparty/SoGLSL/3rdparty/ImGuiPack/3rdparty/imgui_docking/backends/imgui_impl_glfw.cpp
${CMAKE_SOURCE_DIR}/3rdparty/SoGLSL/3rdparty/ImGuiPack/3rdparty/imgui_docking/backends/imgui_impl_glfw.h)
endif()
source_group(src/Impl FILES ${IMGUI_IMPL_SRC})
file(GLOB_RECURSE CMAKE_RECURSE ${CMAKE_CURRENT_SOURCE_DIR}/cmake/*.cmake)
source_group(TREE ${CMAKE_CURRENT_SOURCE_DIR}/cmake PREFIX cmake FILES ${CMAKE_RECURSE})
if (MSVC)
set(APP_ICON_RESOURCE_WINDOWS "${CMAKE_SOURCE_DIR}/res/appicon.rc")
endif()
add_executable(${PROJECT}
${PROJECT_MAIN}
${CMAKE_RECURSE}
${IMGUI_IMPL_SRC}
${IMGUI_MISC_SRC}
${PROJECT_SRC_RECURSE}
${APP_ICON_RESOURCE_WINDOWS}
)
if (CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
target_compile_options(${PROJECT} PRIVATE -Wno-unused-function)
endif()
if (USE_IMPLOT)
target_compile_definitions(${PROJECT} PUBLIC USE_IMPLOT)
endif()
if (USE_IM_COOL_BAR)
target_compile_definitions(${PROJECT} PUBLIC USE_IM_COOL_BAR)
endif()
if (USE_IM_GRADIENT_HDR)
target_compile_definitions(${PROJECT} PUBLIC USE_IM_GRADIENT_HDR)
endif()
if (USE_IMGUI_FILE_DIALOG)
target_compile_definitions(${PROJECT} PUBLIC USE_IMGUI_FILE_DIALOG)
endif()
if (USE_IM_GUIZMO)
target_compile_definitions(${PROJECT} PUBLIC USE_IM_GUIZMO)
endif()
if (USE_IM_TOOLS)
target_compile_definitions(${PROJECT} PUBLIC USE_IM_TOOLS)
endif()
if (USE_IMGUI_NODE_EDITOR)
target_compile_definitions(${PROJECT} PUBLIC USE_IMGUI_NODE_EDITOR)
endif()
if (USE_IMGUI_MARKDOW)
target_compile_definitions(${PROJECT} PUBLIC USE_IMGUI_MARKDOW)
endif()
if (USE_IMGUI_COLOR_TEXT_EDIT)
target_compile_definitions(${PROJECT} PUBLIC USE_IMGUI_COLOR_TEXT_EDIT)
endif()
if (USE_IN_APP_GPU_PROFILER)
target_compile_definitions(${PROJECT} PUBLIC USE_IN_APP_GPU_PROFILER)
endif()
set_target_properties(${PROJECT} PROPERTIES RUNTIME_OUTPUT_DIRECTORY "${FINAL_BIN_DIR}")
set_target_properties(${PROJECT} PROPERTIES RUNTIME_OUTPUT_DIRECTORY_DEBUG "${FINAL_BIN_DIR}")
set_target_properties(${PROJECT} PROPERTIES RUNTIME_OUTPUT_DIRECTORY_RELEASE "${FINAL_BIN_DIR}")
set_target_properties(${PROJECT} PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY "${FINAL_BIN_DIR}")
if(MSVC)
if ("${CMAKE_EXE_LINKER_FLAGS}" STREQUAL "/machine:x64")
set(ARCH x64)
add_definitions(-DVERSION_X64)
message("${PROJECT} Build X64")
else()
set(ARCH x32)
add_definitions(-DVERSION_X32)
message("${PROJECT} Build X32")
endif()
else()
if (BUILD_X32)
set(ARCH x64)
add_definitions(-DVERSION_X64)
message("${PROJECT} Build X64")
else()
set(ARCH x64)
add_definitions(-DVERSION_X64)
message("${PROJECT} Build X64")
endif()
endif()
#############################################################
### VERSION #################################################
#############################################################
file(READ ${CMAKE_SOURCE_DIR}/src/Headers/NoodlesPlateBuild.h BuildIdFile)
string(REGEX MATCH "#define NoodlesPlate_BuildNumber ([0-9]*)" _ ${BuildIdFile})
set(BuildNumber ${CMAKE_MATCH_1})
string(REGEX MATCH "#define NoodlesPlate_MinorNumber ([0-9]*)" _ ${BuildIdFile})
set(MinorNumber ${CMAKE_MATCH_1})
string(REGEX MATCH "#define NoodlesPlate_MajorNumber ([0-9]*)" _ ${BuildIdFile})
set(MajorNumber ${CMAKE_MATCH_1})
set(${PROJECT}_Version "v${MajorNumber}.${MinorNumber}.${BuildNumber}")
message("${PROJECT} Version to install : ${${PROJECT}_Version}")
#############################################################
#############################################################
#############################################################
if (APPLE)
set(${PROJECT}_Output_Name "${PROJECT}_Osx_${ARCH}")
set_target_properties(${PROJECT} PROPERTIES
OUTPUT_NAME "${PROJECT}_Osx_${ARCH}"
MACOSX_BUNDLE_EXECUTABLE_NAME "${PROJECT}_Osx_${ARCH}"
MACOSX_BUNDLE_BUNDLE_NAME "${PROJECT}_Osx_${ARCH}"
FOLDER "${PROJECT}_Osx_${ARCH}"
##RESOURCE res/icon.icns
##MACOSX_BUNDLE_SHORT_VERSION_STRING "0.5"
##MACOSX_BUNDLE_LONG_VERSION_STRING "Beta 0.5"
##MACOSX_BUNDLE_ICON_FILE res/icon.icns
MACOSX_BUNDLE_INFO_PLIST "${CMAKE_SOURCE_DIR}/res/MacOSXBundleInfo.plist.in")
elseif(WIN32)
if (MINGW)
set(${PROJECT}_Output_Name "${PROJECT}_Mingw32_${ARCH}")
elseif (CYGWIN)
set(${PROJECT}_Output_Name "${PROJECT}_Cygwin_${ARCH}")
elseif(MSVC)
set(${PROJECT}_Output_Name "${PROJECT}_Msvc_${ARCH}")
endif()
set_target_properties(${PROJECT} PROPERTIES OUTPUT_NAME "${${PROJECT}_Output_Name}")
elseif(UNIX)
set(${PROJECT}_Output_Name "${PROJECT}_Linux_${ARCH}")
set_target_properties(${PROJECT} PROPERTIES OUTPUT_NAME "${${PROJECT}_Output_Name}")
endif()
include_directories(
src
include
3rdparty
3rdparty/SoGLSL
3rdparty/SoGLSL/3rdparty/ImGuiPack
3rdparty/SoGLSL/3rdparty/ImGuiPack/3rdparty/imgui_docking
${NVAPI_INCLUDE_DIR}
${SOGSL_INCLUDE_DIRS}
)
target_link_libraries(${PROJECT} PRIVATE
${NVAPI_LIBRARIES}
${SOGLSL_LIBRARIES}
)
#############################################################
### INSTALL #################################################
#############################################################
set(CMAKE_INSTALL_PREFIX "${CMAKE_SOURCE_DIR}/bin")
install(TARGETS ${PROJECT}
RUNTIME
DESTINATION /
COMPONENT APP_BINARY)
install(FILES
${CMAKE_SOURCE_DIR}/LICENSE
${CMAKE_SOURCE_DIR}/VERSION
DESTINATION /
COMPONENT APP_FILES)
##install(TARGETS ${ZLIB_LIBRARIES} RUNTIME DESTINATION / COMPONENT APP_DLL)
#############################################################
### PACK ####################################################
## https://gitlab.kitware.com/cmake/community/-/wikis/doc/cpack/Component-Install-With-CPack
#############################################################
if (USE_PACKAGE_TO_NSIS)
set(CPACK_GENERATOR "NSIS")
else()
set(CPACK_GENERATOR "ZIP")
endif()
set(CPACK_MONOLITHIC_INSTALL 1)
set(CPACK_ZIP_COMPONENT_INSTALL ON)
set(CPACK_COMPONENTS_ALL_IN_ONE_PACKAGE 1)
set(CPACK_PACKAGE_FILE_NAME "${${PROJECT}_Output_Name}_v${MajorNumber}.${MinorNumber}.${BuildNumber}")
set(CPACK_PACKAGE_VENDOR "FunParadigm")
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "${${PROJECT}_Output_Name} - offline shader editor")
set(CPACK_PACKAGE_VERSION "${MajorNumber}.${MinorNumber}.${BuildNumber}")
set(CPACK_PACKAGE_VERSION_MAJOR "${MajorNumber}")
set(CPACK_PACKAGE_VERSION_MINOR "${MinorNumber}")
set(CPACK_PACKAGE_VERSION_PATCH "${BuildNumber}")
set(CPACK_PACKAGE_INSTALL_DIRECTORY "${CMAKE_SOURCE_DIR}/bin")
set(CPACK_COMPONENT_APPLICATIONS_DISPLAY_NAME "${CMAKE_PROJECT_NAME}")
set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_SOURCE_DIR}/LICENSE")
set(CPACK_RESOURCE_FILE_README "${CMAKE_SOURCE_DIR}/VERSION")
SET(CPACK_OUTPUT_FILE_PREFIX "${CMAKE_INSTALL_PREFIX}")
include(CPack)
#############################################################
################# BUILD INCREMENT TOOL ######################
#############################################################
## only for Debug
add_subdirectory(3rdparty/BuildInc)
set_target_properties(BuildInc PROPERTIES FOLDER 3rdparty/aiekick/bin)
add_custom_command(
TARGET ${PROJECT} PRE_BUILD
COMMAND BuildInc -prefix=${PROJECT} 1000000:10 $<$<CONFIG:Debug>:${CMAKE_SOURCE_DIR}/src/Headers/${PROJECT}Build.h>
DEPENDS ${PROJECT}
)