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Releases: airbnb/lottie-ios

4.1.3

15 Feb 22:27
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Starting in Lottie 4.0, the Core Animation rendering engine is now enabled by default.
Learn more about this change: Announcing Lottie 4.0 for iOS on the Airbnb Tech Blog

What's Changed

  • Add support for 3D rotations on X and Y axis (#1930)
  • Update color parsing to ignore alpha values for consistency with other platforms (#1934)
  • Allow subclassing LottieAnimationView (#1937)
  • Expose AnimationTextProvider in objc wrapper (#1944)
  • Add dispatch queue parameter to dotLottie loading methods (#1956)
  • Fix macOS build issues for apps using Lottie.xcframework / lottie-spm (#1960)

4.1.2

23 Jan 17:32
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Note
Starting in Lottie 4.0, the Core Animation rendering engine is now enabled by default.
Learn more about this change: Announcing Lottie 4.0 for iOS on the Airbnb Tech Blog

4.1.2 fixes an issue where the lottie-spm package would fail to build in some environments: airbnb/lottie-spm#5 (comment), #1926 (comment)

4.1.0 release notes

We've added a new way to integrate Lottie into your project using Swift Package Manager. We now provide a separate lottie-spm repo that is much smaller than the main lottie-ios repo (~500kb instead of ~300mb). Learn more about this change here.

Improvements and bug fixes

  • Made DotLottieAnimation attributes optional to simplify Manifest file (#1844)
  • Fix heap buffer overflow in CGColor+RGB extensions (#1858)
  • Add support for display P3 color space (#1857)
  • Add some missing utility to CompatibleAnimationView (#1881)
  • Fix issue where ShapeTransform could incorrectly affect stroke width (#1872)
  • Fix issue where empty trim item would take precedence over non-empty trim item (#1875)
  • Fix issue where some top-level shape items would be silently ignored (#1874)
  • Fix frame setting issue for CompatibleAnimationView (#1878)
  • Gradient Fill Layer: Support strokes (#1818)
  • Change veryLargeRect size to fix issue with masks (#1884)
  • Fix issue where Fill following other Fill would be silently ignored (#1888)
  • Fix issue where negative scale.x values didn't render correctly on iOS 14 (#1894)
  • Fix issue where LottieAnimationView.currentFrame would be incorrect after playing animation with LottieLoopMode.playOnce (#1897)
  • Fix issue where shape items could be applied in incorrect order (#1899)
  • Fix issue where stroke and fill could be rendered in incorrect order (#1903)
  • Fix issue where play(fromProgress: 1, toProgress: 0) animation would not actually play (#1908)
  • Add support for skew animations (#1917)

4.1.1

20 Jan 18:04
f262407
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Note
Starting in Lottie 4.0, the Core Animation rendering engine is now enabled by default.
Learn more about this change: Announcing Lottie 4.0 for iOS on the Airbnb Tech Blog

4.1.1 fixes an issue where the lottie-spm package could not be embedded into iOS app builds (#1925), which could cause apps to crash (#1926).

4.1.0 release notes

We've added a new way to integrate Lottie into your project using Swift Package Manager. We now provide a separate lottie-spm repo that is much smaller than the main lottie-ios repo (~500kb instead of ~300mb). Learn more about this change here.

Improvements and bug fixes

  • Made DotLottieAnimation attributes optional to simplify Manifest file (#1844)
  • Fix heap buffer overflow in CGColor+RGB extensions (#1858)
  • Add support for display P3 color space (#1857)
  • Add some missing utility to CompatibleAnimationView (#1881)
  • Fix issue where ShapeTransform could incorrectly affect stroke width (#1872)
  • Fix issue where empty trim item would take precedence over non-empty trim item (#1875)
  • Fix issue where some top-level shape items would be silently ignored (#1874)
  • Fix frame setting issue for CompatibleAnimationView (#1878)
  • Gradient Fill Layer: Support strokes (#1818)
  • Change veryLargeRect size to fix issue with masks (#1884)
  • Fix issue where Fill following other Fill would be silently ignored (#1888)
  • Fix issue where negative scale.x values didn't render correctly on iOS 14 (#1894)
  • Fix issue where LottieAnimationView.currentFrame would be incorrect after playing animation with LottieLoopMode.playOnce (#1897)
  • Fix issue where shape items could be applied in incorrect order (#1899)
  • Fix issue where stroke and fill could be rendered in incorrect order (#1903)
  • Fix issue where play(fromProgress: 1, toProgress: 0) animation would not actually play (#1908)
  • Add support for skew animations (#1917)

4.1.0

19 Jan 18:39
31c914b
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Note
Starting in Lottie 4.0, the Core Animation rendering engine is now enabled by default.
Learn more about this change: Announcing Lottie 4.0 for iOS on the Airbnb Tech Blog

We've added a new way to integrate Lottie into your project using Swift Package Manager. We now provide a separate lottie-spm repo that is much smaller than the main lottie-ios repo (~500kb instead of ~300mb). Learn more about this change here.

Improvements and bug fixes

  • Made DotLottieAnimation attributes optional to simplify Manifest file (#1844)
  • Fix heap buffer overflow in CGColor+RGB extensions (#1858)
  • Add support for display P3 color space (#1857)
  • Add some missing utility to CompatibleAnimationView (#1881)
  • Fix issue where ShapeTransform could incorrectly affect stroke width (#1872)
  • Fix issue where empty trim item would take precedence over non-empty trim item (#1875)
  • Fix issue where some top-level shape items would be silently ignored (#1874)
  • Fix frame setting issue for CompatibleAnimationView (#1878)
  • Gradient Fill Layer: Support strokes (#1818)
  • Change veryLargeRect size to fix issue with masks (#1884)
  • Fix issue where Fill following other Fill would be silently ignored (#1888)
  • Fix issue where negative scale.x values didn't render correctly on iOS 14 (#1894)
  • Fix issue where LottieAnimationView.currentFrame would be incorrect after playing animation with LottieLoopMode.playOnce (#1897)
  • Fix issue where shape items could be applied in incorrect order (#1899)
  • Fix issue where stroke and fill could be rendered in incorrect order (#1903)
  • Fix issue where play(fromProgress: 1, toProgress: 0) animation would not actually play (#1908)
  • Add support for skew animations (#1917)

4.0.1

08 Dec 18:30
a4622b4
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4.0.1 fixes an issue in 4.0.0 where the install could fail due to issues with Git LFS: #1830, #1834.

We now publish xframework binaries as a part of our release process: #1807 (comment)

Major changes in Lottie 4.0

Learn more about this release: Announcing Lottie 4.0 for iOS on the Airbnb Tech Blog

  • The new Core Animation rendering engine (first introduced in Lottie 3.4.0) is now enabled by default for supported animations.

    • Specifically, LottieConfiguration.shared.renderingEngine now defaults to .automatic instead of .mainThread. Animations that use features which are not supported by the Core Animation rendering engine will automatically fall back to using the original Main Thread rendering engine.
    • When using the Core Animation rendering engine, Lottie animations now always animate smoothly regardless of the amount of work being done on the app’s main thread. This significantly improves animation performance while also eliminating CPU overhead.
    • If you encounter any compatibility issues when using RenderingEngineOption.automatic, please file an issue with a copy of your animation json.
  • DecodingStrategy.dictionaryBased is now enabled by default

    • The new dictionary-based decoding implementation is 2x faster than the previous Codable decoding implementation
    • If you encounter any compatibility issues with this new decoding implementation, please file an issue with a copy of your animation json.
  • Backwards compatibility typealiases for Animation, AnimationView, Color, Vector1D, Vector2D, and Vector3D, which were introduced in Lottie 3.5.0, have been removed to resolve conflicts with types in Apple frameworks. These types are now named LottieAnimation, LottieAnimationView, LottieColor, LottieVector1D, LottieVector2D, and LottieVector3D.

  • The default LottieBackgroundBehavior used by LottieAnimationView is now .pauseAndRestore instead of pause.

  • Lottie for iOS now supports the dotLottie file format.

  • The library's minimum-supported Swift version is now Swift 5.5.

XCFramework checksum: b6d8b0b81975d91965b8bb00cffb0eae4b3d94538b6950a90bc1366afd5d4239

4.0.0

06 Dec 18:54
57fd1ec
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Learn more about this release: Announcing Lottie 4.0 for iOS on the Airbnb Tech Blog

Major changes

  • The new Core Animation rendering engine (first introduced in Lottie 3.4.0) is now enabled by default for supported animations.

    • Specifically, LottieConfiguration.shared.renderingEngine now defaults to .automatic instead of .mainThread. Animations that use features which are not supported by the Core Animation rendering engine will automatically fall back to using the original Main Thread rendering engine.
    • When using the Core Animation rendering engine, Lottie animations now always animate smoothly regardless of the amount of work being done on the app’s main thread. This significantly improves animation performance while also eliminating CPU overhead.
    • If you encounter any compatibility issues when using RenderingEngineOption.automatic, please file an issue with a copy of your animation json.
  • DecodingStrategy.dictionaryBased is now enabled by default

    • The new dictionary-based decoding implementation is 2x faster than the previous Codable decoding implementation
    • If you encounter any compatibility issues with this new decoding implementation, please file an issue with a copy of your animation json.
  • Backwards compatibility typealiases for Animation, AnimationView, Color, Vector1D, Vector2D, and Vector3D, which were introduced in Lottie 3.5.0, have been removed to resolve conflicts with types in Apple frameworks. These types are now named LottieAnimation, LottieAnimationView, LottieColor, LottieVector1D, LottieVector2D, and LottieVector3D.

  • The default LottieBackgroundBehavior used by LottieAnimationView is now .pauseAndRestore instead of pause.

  • Lottie for iOS now supports the dotLottie file format.

  • The library's minimum-supported Swift version is now Swift 5.5.

Full changelog

  • Use RenderingEngineOption.automatic by default by @calda in #1764
  • Fix issue where inverted mask layer was clipped incorrectly by @calda in #1763
  • Bump to 4.0.0, remove backwards compatibility typealiases by @calda in #1768
  • Update LottieBackgroundBehavior.default from .pause to .pauseAndRestore for Main Thread rendering engine by @calda in #1770
  • Adds ability to not play the frame of the end marker (#1758) by @lennartstolz in #1772
  • Change LottieAnimationHelpers default animation cache to LRUAnimationCache.shared (#1773) by @pejato in #1778
  • Update LottieConfiguration to use DecodingStrategy.dictionaryBased by default by @marcelofabri in #1777
  • Allow customizing default AnimationCacheProvider by @marcelofabri in #1779
  • Replace LRUAnimationCache with a thread-safe NSCache-based cache by @marcelofabri in #1783
  • Update minimum Swift version to 5.5 by @calda in #1787
  • Adds .lottie file load capability to LottieAnimation by @eharrison in #1785
  • Add Rounded Corners by @johnny-duo in #1795
  • Add rounded corner support to Core Animation rendering engine by @calda in #1796
  • Add support for animating startPoint and endPoint of radial gradients by @calda in #1798
  • Update Core Animation rendering engine to use device RGB color space by @calda in #1801
  • added mask to bounds flag by @BugorBN in #1814
  • Add completion callbacks to LottieAnimationView DotLottie initializers by @calda in #1810

3.5.0

11 Oct 00:08
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Note: Lottie 3.4.0 added a new rendering engine powered by Core Animation. Please try it out and let us know if you encounter any issues! It will be enabled by default in Lottie 4.0, which we plan on releasing later this month. More information is available in this announcement: #1627

Lottie 3.5.0

This version renames several public types, to resolve conflicts with types in Apple frameworks (#1420):

  • Lottie.Animation has been renamed to LottieAnimation, to resolve a conflict with SwiftUI.Animation
  • Lottie.Color has been renamed to LottieColor, to resolve a conflict with SwiftUI.Color
  • Lottie.Vector3D has been renamed to LottieVector3D, to resolve a conflict with Spatial.Vector3D

For consistency with these new names, we have also renamed the following public types:

  • Lottie.AnimationView has been renamed to LottieAnimationView
  • Lottie.Vector1D has been renamed to LottieVector1D
  • Lottie.Vector2D has been renamed to LottieVector2D.

For backwards compatibility Lottie 3.5.0 includes typealiases for the old names, which map to the new names. These typealiases are marked as deprecated and include fix-its to update call-sites to the new name.

Lottie 4.0

We plan on releasing Lottie 4.0 in the next few weeks. In Lottie 4.0 we will remove the compatibility typealiases (for Animation, AnimationView, Color, etc) , so code using the old names will no longer compile. This will resolve the naming conflicts with SwiftUI types. Consider updating to Lottie 3.5.0 first, applying the fix-its recommended by the deprecation warnings, and then update to Lottie 4.0 once it is released (Lottie 4.0 will no longer include deprecation warnings with fix-its). Thank you for bearing with us through this transition process!

Lottie 4.0 will also make the new Core Animation rendering engine (added in Lottie 3.4.0) the default rendering engine option. As mentioned above, please try out the new rendering engine if you haven't yet and let us know if you encounter any issues! We've been hard at work fixing issues reported by the community.

Known issues

If your application has a storyboard that references AnimationView, it may crash when using Lottie 3.5.0 (#1771). The fix for this issue is to update all references of AnimationView to LottieAnimationView and update all references of Animation to LottieAnimation. This should be resolved in Lottie 4.0, where code using the old names will no longer compile.

3.4.4

07 Oct 21:32
54aa874
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Note: Lottie 3.4.0 added a new rendering engine powered by Core Animation. Please try it out and let us know if you encounter any issues! It will be enabled by default in Lottie 4.0, which we plan on releasing later this month. More information is available in this announcement: #1627

What's Changed

  • Updated Main Thread rendering engine to use warn (print) instead of assertionFailure when detecting unsupported usage of repeaters (#1754)
  • Fixed issue where manually-interpolated shape animations would ignore time remapping (#1757)
  • Added marker duration support (#1749)
  • Updated animationDidSet to be open (#1746)
  • Updated AnimatedSwitch and AnimatedButton to allow overrides of begin/end tracking in subclasses (#1747)
  • Added animateUpdateWhenChangingAnimation flag to AnimatedControl (#1750)

3.4.3

29 Aug 23:01
314537e
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Note: Lottie 3.4.0 added a new rendering engine powered by Core Animation. Please try it out and let us know if you encounter any issues! It will be enabled by default in a future version of Lottie. More information is available in this announcement: #1627

New Features

  • Updated Core Animation rendering engine to support TextProviders (#1723)
  • Updated Core Animation rendering engine to support time stretch in pre-comp layers (#1726)
  • Updated Animation.loadedFrom method to support using a custom URLSession (#1733)

Bug fixes

  • Fixed performance issue with line dash patterns (#1736)
  • Fixed race condition in Core Animation rendering engine's playbackState property (#1727)
  • Fixed issue where Core Animation rendering engine would ignore hidden flag on some shape items (#1728)
  • Fixed issue where Core Animation rendering engine would ignore CAGradientLayer locations / color stops (#1734)
  • Fixed issue where Core Animation rendering engine would not render alpha gradient (#1737)

3.4.2

16 Aug 19:16
4ca8023
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Note: Lottie 3.4.0 added a new rendering engine powered by Core Animation. Please try it out and let us know if you encounter any issues! It will be enabled by default in a future version of Lottie. More information is available in this announcement: #1627

New features

  • Added support for Repeater shape items to Core Animation rendering engine (#1688)
  • Added support for inverted matte layers to Core Animation rendering engine (#1712)
  • Added fillMode support to GradientFill shape items (#1702)
  • Added support for non-integer animation widths/heights (#1694)

Bug fixes

  • Fixed CocoaPods installation issue by removing .swift-version file (#1674)
  • Changeed default behavior when bundle image is not found from assertionFailure to warn (#1680)
  • Fixed issue where isAnimationPlaying would be incorrect when using LottieLoopMode.playOnce (#1682)
  • Fixed regression where InvertedMatteLayers wouldn't animate when using Main Thread rendering engine (#1684)
  • Core Animation rendering engine now respects LayerModel.hidden and ShapeItem.hidden flags (#1689)
  • Fixed where strokes would not appear under certain conditions (#1691)
  • Core Animation rendering engine now supports animating multiple properties of shape bezier paths (#1690)
  • Core Animation rendering engine now correctly Ignores masks with MaskMode.none (#1693)
  • Fixed issue where Core Animation engine would render negative stroke offsets incorrectly (#1698)
  • Improved shape fill behavior for overlapping shapes when using Core Animation rendering engine (#1699)
  • Fixed issue that caused text layer descenders to be cut off when using some fonts #1697
  • RenderingEngineOption.automatic now falls back to the Main Thread rendering engine when attempting to apply Trim to Fill (unsupported by Core Animation rendering engine) (#1706)
  • Fixed bug in AnimationView.play(fromFrame:toFrame:) with fromFrame: nil (#1707)
  • Fixed issue where some spatial keyframes would be ignored by Core Animation rendering engine (#1714)
  • Fixed issue where certain AnimationKeypaths were not applied correctly by Core Animation rendering engine (#1715)
  • Fixed issue where stroke with dash pattern could unexpectedly be rendered as pills instead of circles (#1718)
  • Fixed issue where large GradientFill / GradientStroke would be cut off when using Core Animation rendering engine (#1721)