Audio input captures only the first channel #134
Labels
enhancement
Improves existing code
good first issue
Good for newcomers
help wanted
Extra attention is needed
Great library and equally great demo app! I tried using the demo, and it works quite well with the built-in mic of my MacBook, but it seems like currently the microphone input only captures the first channel. This is fine in 90% of use cases, but my audio interface presents itself as a stereo input to the system, with the left channel being one physical input, and the right being another, and my mic is plugged into the right (so floatChannelData[1] instead of [0]), rendering the app unusable because there is no way to switch/combine those inputs using macOS or the app.
I suggest summing all inputs of the device, or at least give the user the option to choose what input channel to use.
Seems like this issue lies in this line, so it's outside of the actual demo app and in the library itself, though I'm not certain.
Would really appreciate a quick fix and push to TestFlight, I'm not trying to set up Xcode and compile the app myself at the moment - don't even have the disk space for that :P
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