Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Enhancement: Decreasing ranges #13

Open
acarabott opened this issue Oct 4, 2014 · 1 comment
Open

Enhancement: Decreasing ranges #13

acarabott opened this issue Oct 4, 2014 · 1 comment

Comments

@acarabott
Copy link
Contributor

Often it's useful to have ranges that decrease, with the highest value on the left and the lowest on the right, currently this isn't possible with the OS X client.

My use case: controlling a pixelation shader where a high value (lots of pixels) has low visual effect, but a low value (few pixels) has a high visual effect.

@armadillu
Copy link
Owner

I agree that it would be nice, but min < max assumption is all over the place... It can probably be done but I'm not sure it's worth the amount of work and testing right now...

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants