You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Often it's useful to have ranges that decrease, with the highest value on the left and the lowest on the right, currently this isn't possible with the OS X client.
My use case: controlling a pixelation shader where a high value (lots of pixels) has low visual effect, but a low value (few pixels) has a high visual effect.
The text was updated successfully, but these errors were encountered:
I agree that it would be nice, but min < max assumption is all over the place... It can probably be done but I'm not sure it's worth the amount of work and testing right now...
Often it's useful to have ranges that decrease, with the highest value on the left and the lowest on the right, currently this isn't possible with the OS X client.
My use case: controlling a pixelation shader where a high value (lots of pixels) has low visual effect, but a low value (few pixels) has a high visual effect.
The text was updated successfully, but these errors were encountered: