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How Do I Add STORAGE Usage to My RenderResources Buffer? #1215

Answered by cart
zicklag asked this question in Q&A
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I'm guessing that you need to change AssetRenderResourcesNode<T>::new(true) to new(false). Buffer/Storage types cannot be dynamic uniforms.

There is some nuance here where we could technically put everything but the buffer type into a dynamic uniform buffer, then put the buffer type in a normal buffer. But right now that level of customization is not supported.

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@zicklag
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zicklag Jan 6, 2021
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@cart
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