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I would like to write a Rive renderer using Blend2D. It looks like BL supports all the required features, except I can't find reference to clipping paths (only clipRect) in the docs.
Are clip paths planned for the future?
This would be the only blocker to a Rive renderer at first glance.
The text was updated successfully, but these errors were encountered:
I'm facing the exact same issue for the exact same purpose. Wanted to implement a Rive renderer for a game engine, but I'm missing only the clip path feature to complete it...
I would like to write a Rive renderer using Blend2D. It looks like BL supports all the required features, except I can't find reference to clipping paths (only clipRect) in the docs.
Are clip paths planned for the future?
This would be the only blocker to a Rive renderer at first glance.
The text was updated successfully, but these errors were encountered: