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Clipping paths #141

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projectitis opened this issue Apr 29, 2022 · 2 comments
Open

Clipping paths #141

projectitis opened this issue Apr 29, 2022 · 2 comments

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@projectitis
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I would like to write a Rive renderer using Blend2D. It looks like BL supports all the required features, except I can't find reference to clipping paths (only clipRect) in the docs.

Are clip paths planned for the future?

This would be the only blocker to a Rive renderer at first glance.

@kobalicek
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Yeah clipping paths are planned in the future, and multiple layers too.

We should do something about this after geometry changes.

@na2axl
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na2axl commented Oct 1, 2022

I'm facing the exact same issue for the exact same purpose. Wanted to implement a Rive renderer for a game engine, but I'm missing only the clip path feature to complete it...

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