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Can blend2d notify which char is not found? #154
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There is this function: BLResult BLFont::mapTextToGlyphs(BLGlyphBufferCore& gb, BLGlyphMappingState& stateOut) const When you use it the BLGlyphMappingState would contain the position of the first undefined glyph, is that sufficient? |
The function only can tell me the first undefine char, How to get all undefine chars? |
Yeah, To get all supported characters, use |
Please provide an example about the function. I don't know how to use it. Thank you. |
Today I render text, a char shows X with box. I want to blend2d can tell me which char can't be found, I try to change font to render it.
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