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I think this will be most likely about font substitution. Are you sure that OpenSans-Bold.ttf actually provides CJK characters?
Blend2D at the moment doesn't have any kind of font manager that would do font substitution and the font pipeline doesn't allow to mix multiple fonts in a single glyph run.
High level API would be required to support this use case actually. BTW even libraries such as harfbuzz don't allow to mix multiple fonts in a single glyph run.
blend2d renders text and doesn't seem to support any other type of text besides English, e.g. Chinese, Korean.
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