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Hi everyone! I'm Matias from Argentina. I've been using boardgame.io for a project and I'm really happy with the framework, so firstly thanks to the developers and the community. Currently, I'm triying to readabout scalability, user management, and server requirements such as bandwidth.
I'd appreciate guidance on best practices and key considerations for handling scalability in boardgame.io games. Any recommendations for managing multiple simultaneous users and server requirements?
I'm considering setting up an external 'lobby' to connect and communicate with boardgame.io servers based on user load, aiming for a horizontal scaling approach. I plan to create endpoints between the external lobby and bgio servers, then storing necessary data outisde BGIO servers.
Though I know certainty may come after testing, I'd like to have a good estimation. Any insights, experiences, or guidance on this would be highly appreciated. Thanks a lot!
(maybe max users, sv specs , processor, ram, bandwidth)
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Hi everyone! I'm Matias from Argentina. I've been using boardgame.io for a project and I'm really happy with the framework, so firstly thanks to the developers and the community. Currently, I'm triying to readabout scalability, user management, and server requirements such as bandwidth.
I'd appreciate guidance on best practices and key considerations for handling scalability in boardgame.io games. Any recommendations for managing multiple simultaneous users and server requirements?
I'm considering setting up an external 'lobby' to connect and communicate with boardgame.io servers based on user load, aiming for a horizontal scaling approach. I plan to create endpoints between the external lobby and bgio servers, then storing necessary data outisde BGIO servers.
Though I know certainty may come after testing, I'd like to have a good estimation. Any insights, experiences, or guidance on this would be highly appreciated. Thanks a lot!
(maybe max users, sv specs , processor, ram, bandwidth)
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