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I recommend initializing websockets on the home page (which lists all the games the user created) and using the websocket call to delete the project. This will then notify other clients if they happen to have the project open when it's deleted. Remember to close the connection when user leaves home page.
The text was updated successfully, but these errors were encountered:
Implementation advice:
I recommend initializing websockets on the home page (which lists all the games the user created) and using the websocket call to delete the project. This will then notify other clients if they happen to have the project open when it's deleted. Remember to close the connection when user leaves home page.
The text was updated successfully, but these errors were encountered: