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light need to be rebuilt in night in 0.9.15 #7642

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zhoujiawei3 opened this issue May 14, 2024 · 7 comments
Open

light need to be rebuilt in night in 0.9.15 #7642

zhoujiawei3 opened this issue May 14, 2024 · 7 comments
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@zhoujiawei3
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CARLA version: 0.9.15
Platform/OS:windows11
Problem you have experienced: when time change to night, not all the light is on. The UE4 editor appears"light need to be rebuilt",and light behavior is different from that in 0.9.14
0.9.14:
image
0.9.15:
image

the method in this https://www.youtube.com/watch?v=iPN2hWzfmP8&ab_channel=qubodupDev doesn't work. The problem still exists. When I choose only to rebuild lighting, this instruction appears
image

@zhoujiawei3
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image

@zhoujiawei3
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the light need to be rebuilt happens when time changes to night. And I build Carla on another computer, the problem still exists

@Madecu Madecu added the art Requires changes/additions to art content label May 17, 2024
@gsmario
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gsmario commented May 17, 2024

Hello, and thanks for your time. I've fixed the problem you say about the museum emissive textures, it will be on the next release.

About the lights needs to be rebuilt, this message appears every time you move anything static on the scene, but since we're using a dynamic light, this is not necessary.

Thanks again for your help finding this problem!

@zhoujiawei3
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Hello, and thanks for your time. I've fixed the problem you say about the museum emissive textures, it will be on the next release.

About the lights needs to be rebuilt, this message appears every time you move anything static on the scene, but since we're using a dynamic light, this is not necessary.

Thanks again for your help finding this problem!

Thanks for your reply, but I think not only museum light is different from 0.9.14. Many lights in building also different. Just see the photo I post, the building behind seems behaves differently. In my opiniom Maybe 13610 light not open, same as the message light need to be rebuilt.

And response to your explanation about light needs to be rebuilt problem, I run the same script to generate image. They all have world.unload_map_layer(carla.MapLayer.ParkedVehicles). Maybe this means removing static on the scene? But when I run the script in 0.9.14, the message don't appear. It only happens in 0.9.15

@zhoujiawei3
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Should I change the light from fix to movable to make all the lights on ?

Reference in ne
Should I change the light from fix to movable to make all the lights on ?
image

@zhoujiawei3
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Is there any way to change the source about emissive textures same from 0.9.14

@gsmario
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gsmario commented May 24, 2024

Hello, I'm still looking at this, since moving between versions take some time, if you think that the problem is the material, you can create a simple material with emissive texture and test with it.
I'll update you later, thanks for your time!

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