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ISSUE
A Known issue, traps don't use named effects/shots.
REQUEST 1 : Additional cast types
Allow users to directly cast the trap to the map, armed and ready.
-By manufacturing and increase usable quantity OR...
-additional setting to allow users to pay, to cast a trap.
Without having to wait for imps to place boxes.
REQUEST 2 : Re-ARM
A new property to allow traps to stay or be removed from map when ammo is depleted.
Additional related property that allows a delay between re-arming the trap to be used again right away. so... a machine gun with 100 shots, that remains depleted for 400tics, before rearming.
REQUEST 3 : new effect + sfx
A new sound property for when a trap has been depleted, and effect used when the trap has depleted and vanished, if request 2 is added.
REQUEST 4 : damage
A trap specific damage property that overrides the shot damage and can be used in conjunction with STRENGTH_BASED flag.
REQUEST 5 : blocker
A trap that can block specific creatures from passing
The text was updated successfully, but these errors were encountered:
Here are several requests all tied to traps.
ISSUE
A Known issue, traps don't use named effects/shots.
REQUEST 1 : Additional cast types
Allow users to directly cast the trap to the map, armed and ready.
-By manufacturing and increase usable quantity OR...
-additional setting to allow users to pay, to cast a trap.
Without having to wait for imps to place boxes.
REQUEST 2 : Re-ARM
A new property to allow traps to stay or be removed from map when ammo is depleted.
Additional related property that allows a delay between re-arming the trap to be used again right away.
so... a machine gun with 100 shots, that remains depleted for 400tics, before rearming.
REQUEST 3 : new effect + sfx
A new sound property for when a trap has been depleted, and effect used when the trap has depleted and vanished, if request 2 is added.
REQUEST 4 : damage
A trap specific damage property that overrides the shot damage and can be used in conjunction with STRENGTH_BASED flag.
REQUEST 5 : blocker
A trap that can block specific creatures from passing
The text was updated successfully, but these errors were encountered: