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Regarding the NAVIGABLE shot property. Would like its properties extended to include...
A property to set if the shot should vanish OR explode when the targeted creatures dies, or doesn't exist in the game space, like if the targeted creature is picked up.
A property to adjust how slow the project turns to chase target, right now, it instantly snaps to target.
The text was updated successfully, but these errors were encountered:
Regarding the NAVIGABLE shot property. Would like its properties extended to include...
The text was updated successfully, but these errors were encountered: