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Broken animation #3175
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Well you are not really supposed to have a reset time set to 0, my opinion is if you try to use extreme value on your config, you can indeed expect to see some funky stuff like this. |
totally understandable. Look into it, if you feel this is a pointless endeavor, then feel free to close this issue. I'll have no problems with it, i'll just adjust the time values. |
Also just noticed something else that throws animation out of whack, if you have a attack, like volley with a high effectamount/delay and a short TIME animation, this also brakes animation. It seems like setting TIME on a volley attack to 0 wont make other animations play until the attack is complete. this is what i think is breaking the sequence. The purpose of having no TIME is to make it a instant cast attack while the creature can continue to use other attacks. this video illustrates what im saying, ive set the attack volley TIME to 1. thats a single frame, so in theory it should instantly snap to the next attack. notice how it gets stuck. 2024-04-21.16-08-48-1.mp4 |
Mh yeah ok it seems there is an issue with volley. 🤔 |
In the creature config, it seems that using RESETTIME = 0 brakes a lot of the animation sequences.
Its quite hard to identify the issue, but sometimes animations freeze, play fast or slow. i think it plays whatever the previous attack animation speed was. I assumed that no other attack can be processed until after the TIME = of the current attack is finished, this doesn't seem to be the case. i need a second opinion.
2024-04-21_06-08-21-1.mp4
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