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[Source Engine] Translucent sprites rendering issue #4006
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Just checking out the apitrace it looks fine on my RX 7900xtx with both radv and amdvlk |
Internal note: It seems indeed related to SRGB. If I disable the SRGB views and manually transform it to 2.2 Gamma after sampling and at the end of the shader, it looks fine. @WinterSnowfall has also confirmed that it renders correctly on Intel. So... Nvidia driver bug? |
This indeed is looking like a Nvidia driver bug. We've confirmed that it looks fine on AMD with the radv and amdvlk driver. On Intel it looks good with the Linux driver and on Nvidia it also looks fine on the NVK Linux driver while Nvidias own have the issue. |
Hard edges on translucent sprites
env_sprite
withWorld Space Glow
render mode(9)
in Source engine games, also affects toenv_lensflare
in Black MesaSoftware information
Tested on Half-Life 2 Deathmatch, Black Mesa
System information\Tested on
Apitrace file(s)
hl_trace
Log files
hl2_d3d9.log
Screenshots
Black Mesa sreenshots:
Half-Life 2 Deathmatch sreenshots:
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