Fine systems? #10013
eebop
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Balance, Mechanics, and Interactions
Fine systems?
#10013
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There is a PR that implements some of the ideas discussed here. #6376 However, it has been inactive for some time. |
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Hi, I've seen a couple people talking about different ways to implement fine systems.
I have (and I think several others have also) the idea to make it pop up in the talk-to-ship window. Then you could select "Ok" and "Never", or something along those lines. If you select never, you will become hostile.
Is there a community consensus about fine systems?
Also, is there somewhere with a list of consensuses about things like these?
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