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OpenGL is deprecated on MacOS, add Metal implementation #7
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Or maybe just make a plain coregraphics version.. |
Is it worth the effort? I removed DirectX from Win32 port just because it was not portable enough for other platforms. I'd rather stick to common rendering APIs. Btw found this somewhere else: #ifdef __APPLE__
#define GL_SILENCE_DEPRECATION
#include <OpenGL/gl.h>
#else
#include <GL/gl.h>
#endif |
It's not worth it now. We'll see what happens. I'll try the |
Any thoughts on a Metal backend for TIGR now? |
Hi @BenStigsen. I don't have the time, but PRs are always welcome. |
That is understandable. It's not critical in my case, but I will look into it in the future, but I cannot guarantee that anything will come of it. |
To make TIGR live alive on MacOS, a Metal implementation should be added and me made the default. The OpenGL version can be kept as a fallback.
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