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Likely will fulfill #2144
For people who theorycraft different builds under different conditions, it makes sense to assume a specific character level/talent/constellation.
Workbreakdown:
Add character data to TC builds
Add Character editor to TC editor/overview
Add additional logic for useTeamData for overriding the character data from buildTC
Add comparable fields (level/talent/constellation) to show on build results when comparing two builds with different character data
Likely have to account for comparing results of nodes that may or may not show in comparable builds (like nodes hidden behind constellation)
Add character data to TC builds when converting build to TC builds
The text was updated successfully, but these errors were encountered:
No, adding this to real builds will potentially break the "plug and play" versatility of loadouts,(and subsequently team exim) I am not sure if I want to cover the usecase of "is something i don't have worth" in terms of a "real build" workflow officially, I think being able to address it and compare in TC build is probably good enough for most cases. and we can maintain the "real builds are real" assumption going forward.
Likely will fulfill #2144
For people who theorycraft different builds under different conditions, it makes sense to assume a specific character level/talent/constellation.
Workbreakdown:
The text was updated successfully, but these errors were encountered: