You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Hello all
using 4.2.1 stable for windows
in vc code i set up the project every thing is working fine and i able to execute the scene from vccode . problem is
i can't hit the breakpoint when trying to debug
using godot-cpp 4.2 branch , and Godot 4.2.1 stable
this is my vccode configurations
It is because you are launching the console version of Godot Godot_v4.2.1-stable_win64_console.exe. This executable is just calling Godot_v4.2.1-stable_win64.exe.
If you want the debugging to work, you have to launch Godot_v4.2.1-stable_win64.exe in your launch.json.
Godot version
4.2.1
godot-cpp version
4.2
System information
windows 10 i5
Issue description
can't hit break point no matter what i do using vccode and visual studio 2022
Project working and running but can't hit breakpoints
Steps to reproduce
i will give the vscode example in windows 10
( following this tutorial : https://www.youtube.com/watch?v=8WSIMTJWCBk&ab_channel=FinePointCGI )
Godot Version
4.2.1
Question
Hello all
using 4.2.1 stable for windows
in vc code i set up the project every thing is working fine and i able to execute the scene from vccode . problem is
i can't hit the breakpoint when trying to debug
using godot-cpp 4.2 branch , and Godot 4.2.1 stable
this is my vccode configurations
scones command : scons.exe -j4 target=template_debug debug_symbols=yes
what im missing here ?
Minimal reproduction project
test4.zip
The text was updated successfully, but these errors were encountered: