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Your Godot version:
Issue observed on the current master branch (currently 547d701 )
Issue description:
The doc high_level_multiplayer.rst contains:
The signature of the RPC includes the @rpc() declaration, the function, return type, AND the nodepath. If an RPC resides in a script attached to /root/Main/Node1, then it must reside in precisely the same path and node on both the client script and the server script. Function arguments (example: func sendstuff(): and func sendstuff(arg1, arg2): will pass signature matching).
The last sentence (Function arguments (example:...)) is incomplete. Given the example I guess it should be something like Function arguments are not checked, or Function arguments don't need to be the same on the server and the client code
Your Godot version:
Issue observed on the current
master
branch (currently 547d701 )Issue description:
The doc
high_level_multiplayer.rst
contains:The last sentence (
Function arguments (example:...)
) is incomplete. Given the example I guess it should be something likeFunction arguments are not checked
, orFunction arguments don't need to be the same on the server and the client code
URL to the documentation page:
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