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"Godot 3 also supports glTF 2.0 and OBJ" on Download pages #713

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JohnVeness opened this issue Sep 20, 2023 · 2 comments · Fixed by #866
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"Godot 3 also supports glTF 2.0 and OBJ" on Download pages #713

JohnVeness opened this issue Sep 20, 2023 · 2 comments · Fixed by #866
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bug topic:content Issues and PRs related to static content

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@JohnVeness
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On the various Download pages, there is the text "Godot 3 also supports glTF 2.0 and OBJ". I was wondering if we could drop the "3" from that now, assuming 4 still supports those?

@YuriSizov
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YuriSizov commented Sep 20, 2023

Can you give us a link of one such page?

Edit: Oh, you mean for the Blender ESCN exporter? I think we're ought to just remove it, though there were some attempts to revive the plugin.

@Calinou
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Calinou commented Sep 20, 2023

Edit: Oh, you mean for the Blender ESCN exporter? I think we're ought to just remove it, though there were some attempts to revive the plugin.

I would prefer removing it from the page as well, as it's unmaintained.

Kissaki added a commit to Kissaki/godot-website that referenced this issue Jun 4, 2024
Blender ESCN exporter is unmaintained and experimental with [51 open bug tickets][openbugs].

As discussed in godotengine#713, drop the prominent mention on the download pages.

Fixes godotengine#713

I haven't run it locally (no Ruby/Jekyll env), but I tested with DOM changes directly.

The CSS break point `768px` looks better now that it's two columns, so no need to change it despite now being two instead of three layout/card columns.

[openbugs]: https://github.com/godotengine/godot-blender-exporter/issues?q=label%3A%22bug%22+is%3Aopen+sort%3Aupdated-desc
@Calinou Calinou added bug topic:content Issues and PRs related to static content labels Jun 4, 2024
coppolaemilio pushed a commit that referenced this issue Jun 5, 2024
Blender ESCN exporter is unmaintained and experimental with [51 open bug tickets][openbugs].

As discussed in #713, drop the prominent mention on the download pages.

Fixes #713

I haven't run it locally (no Ruby/Jekyll env), but I tested with DOM changes directly.

The CSS break point `768px` looks better now that it's two columns, so no need to change it despite now being two instead of three layout/card columns.

[openbugs]: https://github.com/godotengine/godot-blender-exporter/issues?q=label%3A%22bug%22+is%3Aopen+sort%3Aupdated-desc
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3 participants