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Godot version: v4.2.2.stable.fedora [15073af]
Godot version: v4.2.2.stable.fedora [15073af] OS: Fedora Linux 40 (Workstation Edition)
when using
func _ready(): Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
the mouse hides as expected but can be moved outside the window until it hits the screen boundary.
echo $XDG_SESSION_TYPE wayland
hit play, move mouse to look around
fpsController.tar.gz
The text was updated successfully, but these errors were encountered:
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Tested versions
Godot version: v4.2.2.stable.fedora [15073af]
System information
Godot version: v4.2.2.stable.fedora [15073af] OS: Fedora Linux 40 (Workstation Edition)
Issue description
Observation:
when using
the mouse hides as expected but can be moved outside the window until it hits the screen boundary.
SystemInformation:
Godot version: v4.2.2.stable.fedora [15073af]
OS: Fedora Linux 40 (Workstation Edition)
Steps to reproduce
hit play, move mouse to look around
Minimal reproduction project (MRP)
fpsController.tar.gz
The text was updated successfully, but these errors were encountered: