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External Editor Console Output format is wrong with many whitespaces (Godot 4.3 dev 6) C# #91603

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MatthiasBae opened this issue May 5, 2024 · 2 comments

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@MatthiasBae
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Tested versions

  • Tested in 4.2.1 (Working fine)
  • Tested in 4.3 dev 6 (Not working)

System information

Godot v4.3. dev6.mono - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4070 Ti (NVIDIA; 31.0.15.5222) - 13th Gen Intel(R) Core(TM) i9-13900KF (32 Threads)

Issue description

When calling GD.Print("blabla") in C# in Jetbrains Rider 2024.1 and using the Godot 4.3 dev 6 version the format of the ouput is totally messed up and has many whitespaces.

Project in Godot 4.3 dev 6 (wrong formatting of output)
image

The same project in Godot 4.2.1 (formatting the output correct)
image

Steps to reproduce

  1. Create a script in Godot and write a GD.Print statement in the _Process function.
  2. Open the external editor
  3. Click on "Build & Debug" in the external editor
  4. See the output in the console

Minimal reproduction project (MRP)

OutputTest.zip

@van800
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van800 commented May 18, 2024

Would it happen, if you run from windows console?

@viksl
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viksl commented May 18, 2024

I can confirm this, same happens with errors from godot, I assume any feedback from godot ends up like this.

If I run the project from Godot then in both Godot editor and in the windows console the prints as well as the errors look normal, no extra spaces.

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