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Add Save and Load ability to swatches #7946

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eddieataberk opened this issue Oct 1, 2023 · 2 comments · May be fixed by godotengine/godot#91604
Open

Add Save and Load ability to swatches #7946

eddieataberk opened this issue Oct 1, 2023 · 2 comments · May be fixed by godotengine/godot#91604

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@eddieataberk
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Describe the project you are working on

Game with multiple color themes

Describe the problem or limitation you are having in your project

Having to re-arrange swatches is time-consuming

Describe the feature / enhancement and how it helps to overcome the problem or limitation

Add the ability to save and load swatch groups as tres files.

Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams

image

If this enhancement will not be used often, can it be worked around with a few lines of script?

no

Is there a reason why this should be core and not an add-on in the asset library?

this is about improving the editor usability

@Calinou
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Calinou commented Oct 1, 2023

nongvantinh added a commit to nongvantinh/godot that referenced this issue May 5, 2024
godotengine/godot-proposals#7946

The lack of a palette library slows down development time because swatches contain many colors that may not match the mood an artist is trying to achieve. This can hinder their workflow as they search for the right color within a large set of mostly irrelevant options.
nongvantinh added a commit to nongvantinh/godot that referenced this issue May 5, 2024
godotengine/godot-proposals#7946

The lack of a palette library slows down development time because swatches contain many colors that may not match the mood an artist is trying to achieve. This can hinder their workflow as they search for the right color within a large set of mostly irrelevant options.
nongvantinh added a commit to nongvantinh/godot that referenced this issue May 6, 2024
godotengine/godot-proposals#7946

The lack of a palette library slows down development time because swatches contain many colors that may not match the mood an artist is trying to achieve. This can hinder their workflow as they search for the right color within a large set of mostly irrelevant options.
nongvantinh added a commit to nongvantinh/godot that referenced this issue May 6, 2024
godotengine/godot-proposals#7946

The lack of a palette library slows down development time because swatches contain many colors that may not match the mood an artist is trying to achieve. This can hinder their workflow as they search for the right color within a large set of mostly irrelevant options.
nongvantinh added a commit to nongvantinh/godot that referenced this issue May 6, 2024
godotengine/godot-proposals#7946

The lack of a palette library slows down development time because swatches contain many colors that may not match the mood an artist is trying to achieve. This can hinder their workflow as they search for the right color within a large set of mostly irrelevant options.
nongvantinh added a commit to nongvantinh/godot that referenced this issue May 6, 2024
godotengine/godot-proposals#7946

The lack of a palette library slows down development time because swatches contain many colors that may not match the mood an artist is trying to achieve. This can hinder their workflow as they search for the right color within a large set of mostly irrelevant options.
nongvantinh added a commit to nongvantinh/godot that referenced this issue May 6, 2024
godotengine/godot-proposals#7946

The lack of a palette library slows down development time because swatches contain many colors that may not match the mood an artist is trying to achieve. This can hinder their workflow as they search for the right color within a large set of mostly irrelevant options.
nongvantinh added a commit to nongvantinh/godot that referenced this issue May 6, 2024
godotengine/godot-proposals#7946

The lack of a palette library slows down development time because swatches contain many colors that may not match the mood an artist is trying to achieve. This can hinder their workflow as they search for the right color within a large set of mostly irrelevant options.
nongvantinh added a commit to nongvantinh/godot that referenced this issue May 6, 2024
godotengine/godot-proposals#7946

The lack of a palette library slows down development time because swatches contain many colors that may not match the mood an artist is trying to achieve. This can hinder their workflow as they search for the right color within a large set of mostly irrelevant options.
nongvantinh added a commit to nongvantinh/godot that referenced this issue May 8, 2024
godotengine/godot-proposals#7946

The lack of a palette library slows down development time because swatches contain many colors that may not match the mood an artist is trying to achieve. This can hinder their workflow as they search for the right color within a large set of mostly irrelevant options.
nongvantinh added a commit to nongvantinh/godot that referenced this issue May 8, 2024
godotengine/godot-proposals#7946

The lack of a palette library slows down development time because swatches contain many colors that may not match the mood an artist is trying to achieve. This can hinder their workflow as they search for the right color within a large set of mostly irrelevant options.
nongvantinh added a commit to nongvantinh/godot that referenced this issue May 8, 2024
godotengine/godot-proposals#7946

The lack of a palette library slows down development time because swatches contain many colors that may not match the mood an artist is trying to achieve. This can hinder their workflow as they search for the right color within a large set of mostly irrelevant options.
nongvantinh added a commit to nongvantinh/godot that referenced this issue May 8, 2024
godotengine/godot-proposals#7946

The lack of a palette library slows down development time because swatches contain many colors that may not match the mood an artist is trying to achieve. This can hinder their workflow as they search for the right color within a large set of mostly irrelevant options.
nongvantinh added a commit to nongvantinh/godot that referenced this issue May 8, 2024
godotengine/godot-proposals#7946

The lack of a palette library slows down development time because swatches contain many colors that may not match the mood an artist is trying to achieve. This can hinder their workflow as they search for the right color within a large set of mostly irrelevant options.
@akien-mga akien-mga added this to the 4.3 milestone May 8, 2024
nongvantinh added a commit to nongvantinh/godot that referenced this issue May 8, 2024
godotengine/godot-proposals#7946

The lack of a palette library slows down development time because swatches contain many colors that may not match the mood an artist is trying to achieve. This can hinder their workflow as they search for the right color within a large set of mostly irrelevant options.
nongvantinh added a commit to nongvantinh/godot that referenced this issue May 8, 2024
godotengine/godot-proposals#7946

The lack of a palette library slows down development time because swatches contain many colors that may not match the mood an artist is trying to achieve. This can hinder their workflow as they search for the right color within a large set of mostly irrelevant options.
nongvantinh added a commit to nongvantinh/godot that referenced this issue May 9, 2024
godotengine/godot-proposals#7946

The lack of a palette library slows down development time because swatches contain many colors that may not match the mood an artist is trying to achieve. This can hinder their workflow as they search for the right color within a large set of mostly irrelevant options.
nongvantinh added a commit to nongvantinh/godot that referenced this issue May 9, 2024
godotengine/godot-proposals#7946

The lack of a palette library slows down development time because swatches contain many colors that may not match the mood an artist is trying to achieve. This can hinder their workflow as they search for the right color within a large set of mostly irrelevant options.
nongvantinh added a commit to nongvantinh/godot that referenced this issue May 9, 2024
godotengine/godot-proposals#7946

The lack of a palette library slows down development time because swatches contain many colors that may not match the mood an artist is trying to achieve. This can hinder their workflow as they search for the right color within a large set of mostly irrelevant options.
nongvantinh added a commit to nongvantinh/godot that referenced this issue May 9, 2024
godotengine/godot-proposals#7946

The lack of a palette library slows down development time because swatches contain many colors that may not match the mood an artist is trying to achieve. This can hinder their workflow as they search for the right color within a large set of mostly irrelevant options.
@hsandt
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hsandt commented May 9, 2024

Maybe not for this proposal since PR is already in the work, but as a future improvement, a Quick Load similar to other resource Quick Load popup (list all assets with the correct type) would be a nice complement to the classic Load file popup, and would make the color palette picker as fast as Unity's swatch library dropdown.

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5 participants