Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[Usability] Sprite2D node lack multi node edit support like MeshInstance3D #91752

Open
jsjtxietian opened this issue May 9, 2024 · 0 comments

Comments

@jsjtxietian
Copy link
Contributor

Tested versions

Godot v4.3.dev (c4279fe)

System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3619) - 11th Gen Intel(R) Core(TM) i7-11700K @ 3.60GHz (16 Threads)

Issue description

After #91592, I want to check whether Sprite2d Node has MultiNodeEdit support, but it doesn't support it. See image below:

image

image

IMHO actions like convert to polygon2d can benefit from this kind of batch processing.

Related code:

void Sprite2DEditorPlugin::edit(Object *p_object) {
	sprite_editor->edit(Object::cast_to<Sprite2D>(p_object));
}

bool Sprite2DEditorPlugin::handles(Object *p_object) const {
	return p_object->is_class("Sprite2D");
}

Partly related to #91637

Steps to reproduce

  • create a sprite2d node and note the menu
  • create another sprite node, select them together and notice the menu is disappeared

Minimal reproduction project (MRP)

N/A

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

2 participants