This repository has been archived by the owner on Feb 11, 2023. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Assembly-UnityScript-firstpass-vs.unityproj
253 lines (252 loc) · 22.5 KB
/
Assembly-UnityScript-firstpass-vs.unityproj
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{6D5B4AE0-EEA2-482E-CE5A-DF0B93A75CAB}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace></RootNamespace>
<AssemblyName>Assembly-UnityScript-firstpass</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>Assets</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_5_1_1;UNITY_5_1;UNITY_5;UNITY_64;ENABLE_NEW_BUGREPORTER;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PHYSICS_PHYSX3;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_LICENSE;ENABLE_AUDIOMIXER_SUSPEND;ENABLE_EDITOR_METRICS;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_LOCALIZATION;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;DEVELOPMENT_BUILD;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;CROSS_PLATFORM_INPUT</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="UnityEngine">
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Standard Assets\Character Controllers\Sources\Scripts\CharacterMotor.js" />
<Compile Include="Assets\Standard Assets\Character Controllers\Sources\Scripts\FPSInputController.js" />
<Compile Include="Assets\Standard Assets\Character Controllers\Sources\Scripts\PlatformInputController.js" />
<Compile Include="Assets\Standard Assets\Character Controllers\Sources\Scripts\ThirdPersonCamera.js" />
<Compile Include="Assets\Standard Assets\Character Controllers\Sources\Scripts\ThirdPersonController.js" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Terrain (Unity)\Standard-Base.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\cginc\Empty.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Terrain (Mobile T4M)\Unlit_Terra_2Tex.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Glass\Glass_GrabPass.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Water (Unity)\Water_Advanced.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Moblie (Matcap)\Matcap_Blend_Vertex_Alpha.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Resources\WavingGrass.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Legacy Shaders\Transparent_2Pass_Diffuse.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\DX11\Standard_Distance_Based.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Nature\TreeSoftOcclusionLeavesRendertex.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Legacy Shaders\Cutout_Blend_Detail.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Terrain (Mobile T4M)\Matcap_Terra_3Tex.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Standard\Standard.shader" />
<None Include="Assets\Models\Humanoids\BetaPlayer\limb list.txt" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Mobile (One Directional)\ODL_Transparent_2Pass_Blend_Vertex_Alpha.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\VertexLit\VertexLit_Cutout.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\cginc\CurvedWorld_SpeedTreeCommon.cginc" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Moblie (Matcap)\Matcap_Transparent_2Pass_Blend_Vertex_Alpha.shader" />
<None Include="Assets\Photon Unity Networking\Demos\MarcoPolo-Tutorial\marcopolo-readme.txt" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Terrain (Mobile T4M)\Matcap_Terra_2Tex.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Standard\StandardSpecular.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Particles\Particle AddMultiply.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Mobile (Unlit)\Unlit_Cutout_Blend_Decal.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Mobile (One Directional)\ODL_Transparent.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Mobile (Unlit)\Unlit_Transparent_Blend_Decal.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Mobile (One Directional)\ODL_Cutout_Blend_Decal.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Moblie (Matcap)\Matcap_Transparent_2Pass_Diffuse.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Projector\Projector_Muliply.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Nature\TreeSoftOcclusionBarkRendertex.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Moblie (Matcap)\Matcap_Cutout_Blend_Vertex_Alpha.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\cginc\CurvedWorld_Surface.cginc" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Mobile (Unlit)\Unlit_Transparent_2Pass_Blend_Decal.shader" />
<None Include="Assets\VacuumShaders\Curved World\Example Scenes\Files\Projectors\Guidelines.txt" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\cginc\CurvedWorld_ColorMask0.cginc" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Legacy Shaders\Transparent_Diffuse.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Legacy Shaders\Cutout_Blend_Vertex_Alpha.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Moblie (Matcap)\Matcap_Add_Blend_Detail.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\SpeedTree\SpeedTreeBillboard.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Sprite\Default_2_Sided.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Particles\Particle MultiplyDouble.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Terrain (Unity)\Standard-FirstPass.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Moblie (Matcap)\Matcap_Add_Diffuse.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Water (Unity)\Water_Simple.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Mobile (One Directional)\ODL_Transparent_Blend_Detail.shader" />
<None Include="Assets\Plugins\Photon3Unity3D.xml" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Terrain (Unity)\Diffuse-FirstPass.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Nature\TreeCreatorLeavesRendertex.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Moblie (Matcap)\Matcap_Transparent_Blend_Decal.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Flare\Flare.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Terrain (Mobile T4M)\Unlit_Terra_3Tex.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\DX11\Standard_Edge_Length.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Terrain (Mobile T4M)\ODL_Terra_Diffuse_3Tex.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Terrain (Mobile T4M)\ODL_Terra_Diffuse_2Tex.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\cginc\CurvedWorld_UnityStandardCore.cginc" />
<None Include="Assets\Plugins\release_history.txt" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Mobile (Unlit)\Unlit_Transparent_2Pass_Blend_Detail.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\VertexLit\VertexLit.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Legacy Shaders\Transparent_2Pass_Blend_Vertex_Alpha.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\cginc\CurvedWorld_Unlit.cginc" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Resources\VertexLit.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Nature\TreeCreatorLeavesFastOptimized.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\cginc\CurvedWorld_UnityBuiltin3xTreeLibrary.cginc" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Moblie (Matcap)\Matcap_Add_Blend_Vertex_Alpha.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Moblie (Matcap)\Matcap_Blend_Decal.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Mobile (Unlit)\Unlit_Transparent.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\cginc\CurvedWorld_Water.cginc" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Mobile (One Directional)\ODL_Blend_Decal.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Moblie (Matcap)\Matcap_Transparent_Diffuse.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Resources\WavingGrassBillboard.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Particles\Particle Alpha Blend.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Mobile (One Directional)\ODL_Cutout_Diffuse.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\cginc\CurvedWorld_TerrainSplatmapCommon.cginc" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Mobile (Unlit)\Unlit.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Resources\Camera-DepthNormalTexture.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Resources\ColorMask0.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Moblie (Matcap)\Matcap_Transparent_Blend_Vertex_Alpha.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Moblie (Matcap)\Matcap_Cutout_Blend_Detail.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Moblie (Matcap)\Matcap_Cutout_Blend_Decal.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\cginc\CurvedWorld_UnityStandardInput.cginc" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Particles\Particle AddSmooth.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Moblie (Matcap)\Matcap_Transparent_Blend_Detail.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Mobile (Unlit)\Unlit_Transparent_Blend_Vertex_Alpha.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Resources\BillboardTree.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Mobile (Unlit)\Unlit_Transparent_2Pass.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Mobile (Unlit)\Unlit_Cutout.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Terrain (Unity)\Diffuse-BaseMap.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Water (Unity)\Water_Basic.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Legacy Shaders\Diffuse_Blend_Vertex_Alpha.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\cginc\CurvedWorld_VertexLit.cginc" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Terrain (Unity)\Diffuse-AddPass.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Terrain (Unity)\Standard-AddPass.shader" />
<None Include="Assets\Standard Assets\CrossPlatformInput\CrossPlatformInputGuidelines.txt" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Mobile (Unlit)\Unlit_Blend_Vertex_Alpha.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Skybox\Background_2D.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Sprite\Default.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Mobile (One Directional)\ODL_Diffuse.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Nature\TreeSoftOcclusionLeaves.shader" />
<None Include="Assets\Photon Unity Networking\Demos\DemoBoxes\Resources\eurof_tt.txt" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Nature\TreeCreatorBarkOptimized.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Legacy Shaders\Transparent_2Pass_Blend_Detail.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Nature\TreeCreatorLeavesFast.shader" />
<None Include="Assets\Skybox\Readme\Readme.txt" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\cginc\CurvedWorld_Base.cginc" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Mobile (Unlit)\Unlit_Cutout_Blend_Vertex_Alpha.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\cginc\CurvedWorld_Functions.cginc" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Mobile (One Directional)\ODL_Blend_Vertex_Alpha.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Legacy Shaders\Transparent_Blend_Decal.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\cginc\CurvedWorld_UnityBuiltin2xTreeLibrary.cginc" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Mobile (One Directional)\ODL_Blend_Detail.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Terrain (Mobile T4M)\Matcap_Terra_4Tex.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Legacy Shaders\Cutout_Blend_Decal.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Legacy Shaders\Diffuse.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Example\Example_Surface.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Nature\TreeCreatorLeaves.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Mobile (One Directional)\ODL_Cutout_Blend_Detail.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Legacy Shaders\Transparent_Blend_Detail.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Mobile (One Directional)\ODL_Transparent_2Pass_Blend_Detail.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Particles\Particle Add.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\cginc\CurvedWorld_UnityStandardShadow.cginc" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Mobile (One Directional)\ODL_Transparent_2Pass.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Projector\Projector_Light.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Nature\TreeCreatorBark.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Sprite\Diffuse.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Mobile (Unlit)\Unlit_Blend_Decal.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Moblie (Matcap)\Matcap_Transparent_2Pass_Blend_Detail.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\cginc\CurvedWorld_UnityStandardMeta.cginc" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Nature\TreeCreatorLeavesOptimized.shader" />
<None Include="Assets\Photon Unity Networking\Demos\DemoPickup\Assets\3dFont\3dText.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Mobile (One Directional)\ODL_Transparent_2Pass_Blend_Decal.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\cginc\CurvedWorld_SpeedTreeBillboardCommon.cginc" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Terrain (Mobile T4M)\Unlit_Terra_4Tex.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Moblie (Matcap)\Matcap_Cutout_Diffuse.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\cginc\CurvedWorld_ForwardBase.cginc" />
<None Include="Assets\Photon Unity Networking\readme.txt" />
<None Include="Assets\Standard Assets\Characters\ThirdPersonCharacter\ThirdPersonCharacterGuidelines.txt" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Moblie (Matcap)\Matcap_Add_Blend_Decal.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Nature\TreeCreatorBarkRendertex.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Example\Example_Unlit.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Mobile (Unlit)\Unlit_Transparent_Blend_Detail.shader" />
<None Include="Assets\Standard Assets\Cameras\CameraGuidelines.txt" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Mobile (One Directional)\ODL_Cutout_Blend_Vertex_Alpha.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\cginc\CurvedWorld_Matcap.cginc" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Mobile (Unlit)\Unlit_Transparent_2Pass_Blend_Vertex_Alpha.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Legacy Shaders\Cutout_Diffuse.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Moblie (Matcap)\Matcap_Diffuse.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Terrain (Mobile T4M)\ODL_Terra_Diffuse_4Tex.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Legacy Shaders\Transparent_2Pass_Blend_Decal.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\VertexLit\VertexLit_Transparent.shader" />
<None Include="Assets\Standard Assets\Characters\FirstPersonCharacter\FirstPersonCharacterGuidelines.txt" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Particles\Particle Multiply.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Nature\TreeSoftOcclusionBark.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Legacy Shaders\Diffuse_Blend_Detail.shader" />
<None Include="Assets\PlayerAssets\ReadMe.txt" />
<None Include="Assets\Standard Assets\Characters\RollerBall\RollerBallGuidelines.txt" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Legacy Shaders\Transparent_Blend_Vertex_Alpha.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Mobile (One Directional)\ODL_Transparent_Blend_Vertex_Alpha.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\cginc\CurvedWorld_Projector.cginc" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Glass\Glass_Simple.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Mobile (Unlit)\Unlit_Cutout_Blend_Detail.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Particles\Particle Blend.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\SpeedTree\SpeedTree.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Mobile (Unlit)\Unlit_Blend_Detail.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Particles\Particle Premultiply Blend.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Legacy Shaders\Diffuse_Blend_Decal.shader" />
<None Include="Assets\Photon Unity Networking\changelog.txt" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Moblie (Matcap)\Matcap_Blend_Detail.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Mobile (One Directional)\ODL_Transparent_Blend_Decal.shader" />
<None Include="Assets\VacuumShaders\Curved World\Shaders\Moblie (Matcap)\Matcap_Transparent_2Pass_Blend_Decal.shader" />
<Reference Include="UnityEngine.UI">
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Networking">
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Analytics">
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll</HintPath>
</Reference>
<Reference Include="Photon3Unity3D">
<HintPath>C:/Users/Jack/Documents/Unity/Animal Village/Assets/Plugins/Photon3Unity3D.dll</HintPath>
</Reference>
<Reference Include="websocket-sharp">
<HintPath>C:/Users/Jack/Documents/Unity/Animal Village/Assets/Plugins/WebSocket/websocket-sharp.dll</HintPath>
</Reference>
<Reference Include="VacuumShaders.CurvedWorld">
<HintPath>C:/Users/Jack/Documents/Unity/Animal Village/Assets/VacuumShaders/Curved World/Scripts/VacuumShaders.CurvedWorld.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.iOS.Extensions.Xcode">
<HintPath>C:/Program Files/Unity/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.Xcode.dll</HintPath>
</Reference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>