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Sorry, I should have updated this issue, I've been looking at it.
The problem is that cache is based on sinkscreen, and that swallows errors (you don't want screen repainting to stop on a dead tile). We should probably deprecate cache, ignoring errors makes it worse than useless for non-interactive work.
I might have found some improvements to tilecache, still poking at it ...
With this test program:
And 8.15 master I see:
Which is obviously not correct! Remove the
access="sequential"
and it starts working:Perhaps the jpeg loader is not flagging out of order correctly?
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