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When animation builder's total_frames is set to an input and connected to a node which outputs an int, the total frames is always 100, and not the value that the node output. Note that this does not happen with primitive nodes.
Reproduction
Add an animation builder.
Connect frame output to MTB debug.
Convert total_frames to an input.
Add a math node like IntUnaryOperation and connect it to total frames.
Click "queue" on animation builder.
Result: animation builder always thinks that there are 100 frames in total.
Expected behavior
Animation builder should queue the number of prompts output by the math node.
Operating System
Linux
Comfy Mode
In a custom virtual env (venv, virtualenv, conda...)
Console output
No response
Additional context
Example workflow:
The text was updated successfully, but these errors were encountered:
Describe the bug
When animation builder's total_frames is set to an input and connected to a node which outputs an int, the total frames is always 100, and not the value that the node output. Note that this does not happen with primitive nodes.
Reproduction
frame
output to MTB debug.total_frames
to an input.Result: animation builder always thinks that there are 100 frames in total.
Expected behavior
Animation builder should queue the number of prompts output by the math node.
Operating System
Linux
Comfy Mode
In a custom virtual env (venv, virtualenv, conda...)
Console output
No response
Additional context
Example workflow:
The text was updated successfully, but these errors were encountered: