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Can't run 64-bit Minetest 5.9 on 64-bit Windows 10 #14670
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I managed to build it myself, and that worked fine. I guess I'll close this now. |
My builds are very close to the official builds, so it's likely that this problem affects both. |
It doesn't work and give the same error code. When running in MINGW, it says "segmentation fault." I managed to build it with MSYS/Clang, and that worked fine for me. |
Would you please be so nice to provide a backtrace of the failing build by running it inside |
Weird. It actually runs fine when running it via GDB, but not when I just launch it. |
This may be a duplicate of #14665 |
That's just
Unlikely IMO, the other looks like a macOS-specific issue. |
Yeah, I only said that because it matched what I was seeing exactly. |
@ThePython10110 Would you please be so nice to use an older 5.9.0-dev build to see which is the first one to crash? At least that would help us to narrow down the range of commits since 5.8.0. |
I can't reproduce the instant crash, tested current latest, minetest-5.9.0-36d236c-win64.7z, also 70bddcf and c63c05b in 64-bit with Windows 10. Only obvious thing i noted, minetest starts with touch screen enabled, yet my laptop has no touch screen... but that works normally anyway once manually disabled |
Minetest version
Irrlicht device
WIN32
Operating system and version
Windows 10
CPU model
Intel Core i7-6700
GPU model
Intel HD Graphics 530
Active renderer
OpenGL 4.6.0
Summary
Trying to run sfan5's builds of Minetest 5.9.0, I noticed that the 64-bit builds crashed immediately when trying to run them, but the 32-bit builds seemed to work fine (although loading blocks seems to take a lot longer than I'm used to). It gives error code -1073741819, if that helps.
I would build it myself if I could, but I can't seem to make that work either.
If it's just a problem with my computer... that's annoying, but not entirely unexpected.
Steps to reproduce
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