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Decouple world generation and resource loading #111

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mofr opened this issue Mar 3, 2020 · 0 comments
Open

Decouple world generation and resource loading #111

mofr opened this issue Mar 3, 2020 · 0 comments

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@mofr
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mofr commented Mar 3, 2020

Currently, resources required to build the world are loaded lazily during the act building process (WorldBuilder, LevelBuilder classes).

The goal is to split the process into two steps:

  • Load all required resources (ds1, dt1)
  • Build the world map

DT1 loading is also should be split into two phases:

  • Loading meta-information (like collision flags etc) which is required to build the world map
  • Loading textures which are required to render the visible tiles
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