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Compiling vulkan shaders never ends #2092

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Bowdd opened this issue Feb 21, 2024 · 4 comments
Open

Compiling vulkan shaders never ends #2092

Bowdd opened this issue Feb 21, 2024 · 4 comments

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@Bowdd
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Bowdd commented Feb 21, 2024

idk what to do, i have amd drivers on the last update.
rx580 8gb
i39100F
16gb ram at 2400mhz
I been waiting so much I think,
I tried to use the hassaku models so I don't have to download a default model from shark nodai, also I tried with default models but is the same result. if someone knows how I can fix that pls let me know :]
image

imagen_2024-02-20_230043323

@drewieys
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had same problem. i think this is normal

@Bowdd
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Bowdd commented Feb 22, 2024

i think so, buy someone with 32gb of ram on the discords server told me that it takes to him like 5 minutes to compile the vulkan shaders, I have 16 so it should take 10 minutes or mores but it have me waiting 30minutos for nothing, i put it on the SSD but i didn't worked,

@amihart
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amihart commented Mar 1, 2024

I also have an RX580 and 16GB of RAM and cannot get passed this part, but mine doesn't freeze forever. When it gets to compiling Vulkan shaders, I can check the RAM usage with free -h and see that it is constantly climbing until it hits 16 GB then it segfaults (swap space makes no difference). Maybe 16GB is just not enough?

Edit: Adding additional RAM makes no difference. It still segfaults. As a side note, GPT4All detects and utilizes my RX580 just fine. This is uniquely a SHARK issue.

@trifkovic
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Win10
RX580

I got past this by installing
https://www.amd.com/en/support/kb/release-notes/rn-rad-win-22-11-1-mlir-iree
Vulkan SDK
Vulkan Runtime

It still doesn't work but at least it passed the compiling.

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4 participants