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CDAUDIO.WAD Not Implemented ? #557
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It's not enough to change just that line. You need to change |
that have no sense because method are defined to load .ogg, cdaudio.wad or .wav but need to change path and return ? |
The engine itself supports these formats, but apparently there were no efforts to make configuration flexible. I'd remind that OT is of pre-alpha quality with the only developer who put it on hold recently. |
Sorry, i see that is an alpha and the script (lua) have created but not updated (or just for tr3 new audio), |
There is a temporary solution in #347 (comment) |
thanks, but temporary solution give the same error :x |
What SHA-1 hash your cdaudio.wad file has? It should be a80a34748f400affe0f4a18dc347a7b85e4226e5, for TR3 that is. If you have some other file it might not work at all. P.S. BTW there is another sound bug #538 introduced recently which prevents most tracks from playing. |
i use the tr3 audio.wad from gog games, and file in as tr1 mp3 converted to ogg. |
hmm need to change how .WAD work for loading, the SHA-1 is really a problem for level creator because if you want more than 128 audio (for big level/game) the SHA-1 cant be a80a34748f400affe0f4a18dc347a7b85e4226e5 |
No, there is no hardcoded check that files have a particular hash. That was just a simple way for me to verify that your file was genuine, i.e. it should have the same hash if it was from TR3 CD. And if that's different then that particular file might have been corrupted. There is no other way to verify the integrity of some file from unknown source. OT should work with original .WAD, but it's a moot point right now, because audio support is severely broken in the current version. |
I created a cdaudio.wad for tr1 with basic audio loaded for level 1,
but after rewrite the soundtrack load method of tr1 to load wad,
OpenTomb/scripts/audio/soundtrack.lua
Line 720 in dee5090
i have an error in log in-game:
"StreamPlay: CANCEL, wrong track index or broken script."
but all will fine in script and name is correct !
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